Reckless Aide (Apprentice)
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's base avoidance.
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Berserker
Effects:
• Grants target a 14% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Adds 0.9% to base avoidance.
Destructive Rage (Apprentice)
Increases the Damage Per Second of all the Berserker's allies.
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
18
Berserker
Effects:
• Increases Weapon Damage of raid and group members (AE) by 1.0.
Fanatical Healing II (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
51
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
10
Inquisitor
Effects:
• Heals target for 107 - 131.
Sacred Armor II (Apprentice)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
19
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 4.2%.
• Increases Mitigation of group members (AE) vs physical damage by 106.
• If not fighter
Torment II (Apprentice)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
25.2% Easier
Level
11
Inquisitor
Effects:
• Inflicts 10 - 12 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs arcane damage by 123.
Fanatical Healing III (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
79
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
18
Inquisitor
Effects:
• Heals target for 192 - 235.
Condemn II (Apprentice)
An impairment that decreases all resistances of target enemy.
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
10
Inquisitor
Effects:
• Decreases Combat Mitigation of target by 0.4.
• Decreases Mitigation of target vs all damage by 68.
Invocation III (Apprentice)
Interrupts target enemy and deals divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
17
Inquisitor
Effects:
• Interrupts target
• Inflicts 52 - 64 divine damage on target.
Head Crush (Apprentice)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
23
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
17
Berserker
Effects:
• Interrupts target
• Inflicts 24 - 74 crushing damage on target
Repentance (Apprentice)
An impairment on an opponent that inflicts divine damage and stuns when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
18
Inquisitor
Effects:
• On any combat or spell hit this spell will cast Repenting Strike on caster. Lasts for 2.5 seconds.
• Inflicts 52 - 87 divine damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Grants a total of 3 triggers of the spell.
Body Check II (Apprentice)
An attack that knocks the opponent down and stuns them for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
12
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
2.5 seconds
Resistability
12.0% Easier
Level
8
Berserker
Effects:
• Throws target back
• Inflicts 9 - 29 crushing damage on target
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
• Resistibility increases against targets higher than level 27.
Fanatic's Faith (Apprentice)
A group augmentation that increases the arcane resistance and stamina of the inquisitor's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
16
Inquisitor
Effects:
• Increases STA of group members (AE) by 3.2.
• Increases Mitigation of group members (AE) vs arcane damage by 205.
Tenacity II (Apprentice)
An augmentation that increases the stamina and Multi-Attack Chance of the inquisitor's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
16
Inquisitor
Effects:
• Increases STA of target by 9.6.
• Increases Multi Attack of target by 10.9.
Ministration III (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
41
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
15
Inquisitor
Effects:
• Heals target for 96 - 118.
Torment (Apprentice)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
Target
Enemy
Range
Up to 30.0 meters
Power
3
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
25.2% Easier
Level
3
Inquisitor
Effects:
• Inflicts 2 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 0.1.
• Decreases Mitigation of target vs arcane damage by 41.
Ministration (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
3
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
1
Inquisitor
Effects:
• Heals target for 13 - 16.
Abandoned Fury (Apprentice)
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
4
Berserker
Effects:
• Increases Fervor of caster by 0.6.
• Decreases Defense of caster by 1.8.
• Increases Slashing, Piercing and Crushing of caster by 2.6.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
• On a melee hit this spell may cast Furious Assault on target of attack. Triggers about 2.0 times per minute.
• Inflicts 6 - 10 melee damage on target encounter
Fanatical Healing (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
15
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
3
Inquisitor
Effects:
• Heals target for 32 - 39.
Invocation (Apprentice)
Interrupts target enemy and deals divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1
Inquisitor
Effects:
• Interrupts target
• Inflicts 8 - 10 divine damage on target.
Sacred Armor (Apprentice)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
5
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 1.2%.
• Increases Mitigation of group members (AE) vs physical damage by 49.
• If not fighter
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Item Discoveries |
Belltine was first to discover 258 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).