Virtue VII (Ancient)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
MYTHICAL
Target
Group Friend
Range
Up to 35.0 meters
Power
132
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
99
Templar
Effects:
• Increases STR and WIS of target by 263.3.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 770.
NO-VALUE NO-TRADE
Rebuke IX (Ancient)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
MYTHICAL
Target
Enemy
Range
Up to 25.0 meters
Power
132
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
37.9% Easier
Level
97
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 2.4.
• Decreases Mitigation of target vs physical damage by 2,400.
NO-VALUE NO-TRADE
Mark of Divinity VII (Ancient)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
MYTHICAL
Target
Enemy
Range
Up to 25.0 meters
Power
124
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
27.0% Easier
Level
93
Templar
Effects:
• Decreases Combat Mitigation of target by 1.7.
• Decreases Mitigation of target vs arcane damage by 2,254.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 117 instantly and every 2 seconds.
NO-VALUE NO-TRADE
Holy Salvation VI (Ancient)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
MYTHICAL
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 3,788.
• Increases Mitigation of target vs physical damage by 2,222.
• Grants a total of 1 trigger of the spell.
NO-VALUE NO-TRADE
Healing Fate VII (Ancient)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
MYTHICAL
Target
Enemy
Range
Up to 25.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
27.0% Easier
Level
96
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.4 seconds.
• Heals group members (AE) for 2,527.
NO-VALUE NO-TRADE
Harmony VIII (Ancient)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
MYTHICAL
Target
Caster
Power
268
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
99
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 34,440
• Decreases Combat Mitigation of targets in Area of Effect by 3.0.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
NO-VALUE NO-TRADE
Sanctuary VI (Grandmaster)
FABLED
Target
Group (AE)
Power
5175
Casting
2 seconds
Recast
140 seconds
Duration
30.9 seconds
Level
128
Templar
Effects:
• Applies Holy Intercession. Lasts for 30.0 seconds.
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 1,344 - 1,643.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
NO-VALUE NO-TRADE
Spectropic Barbute of Careful Measure
FABLED
3,125 Primary Attributes
5,423 Stamina
155,010 Power
246,662 Health
1250.1 Crit Bonus
44.9 Ability Doublecast
32107.5 Potency
425 Resolve
Plate Armor (Head)
Mitigation
851
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Galvanized Vambraces of Unwavering
MYTHICAL
PRESTIGE
3,200 Primary Attributes
5,476 Stamina
168,373 Power
267,926 Health
1280.2 Crit Bonus
33997.9 Potency
305.7 Max Health
450 Resolve
Plate Armor (Forearms)
Mitigation
941
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Tempered Hood of Flowform
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
1268.2 Crit Bonus
440 Resolve
49.7 Ability Doublecast
33241.7 Potency
Cloth Armor (Head)
Mitigation
309
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Delta Adornment of Willpower
MYTHICAL
Adds the following to an item:
Type:
White Adornment
Slots:
Neck, Wrist, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Kragstag's Biting Crossbow
MYTHICAL
PRESTIGE
3,783 Primary Attributes
6,455 Stamina
201,231 Power
320,211 Health
541.3 Crit Chance
40442.4 Potency
455 Resolve
34.1 Reuse Speed
1,513 Overcap Crit Bonus
Ranged
Damage
5516 - 8,274
(3447.36 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
125
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Empire Walker's Sabatons of Arcana
FABLED
PRESTIGE
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
1274.2 Crit Bonus
33619.8 Potency
445 Resolve
28 Reuse Speed
Plate Armor (Feet)
Mitigation
896
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Harrower's Organic Elmlinked Breastplate
FABLED
3,677 Primary Attributes
6,380 Stamina
182,365 Power
290,191 Health
37773.6 Potency
425 Resolve
369 Weapon Damage
1,471 Overcap Crit Bonus
Plate Armor (Chest)
Mitigation
912
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
An Efflorescent Wisteria
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 130.
Protector's Cedarbound Chain Gloves
FABLED
PRESTIGE
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
1274.2 Crit Bonus
445 Resolve
30 Casting Speed
33619.8 Potency
Chain Armor (Hands)
Mitigation
616
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Curator's Cedarbound Sleeves
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
1268.2 Crit Bonus
440 Resolve
33241.7 Potency
2,316,048 Ability Mod
Cloth Armor (Shoulders)
Mitigation
309
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Mistrider's Ring
FABLED
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
267,750 Resistances
474 Combat Skills
1238.1 Crit Bonus
415 Resolve
31351.3 Potency
278.7 Weapon Damage
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Empire Walker's Cuirass of Apocrypha
FABLED
PRESTIGE
3,748 Primary Attributes
6,430 Stamina
194,942 Power
310,204 Health
1499.1 Crit Bonus
39552.8 Potency
60.4 Mitigation Increase
445 Resolve
Plate Armor (Chest)
Mitigation
960
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Essence of Darkness
This item is Collectible.
This item can be sold to certain NPCs for personal status. Selling it also earns guild status if your guild is below level 130.
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Item Discoveries |
Gossling was first to discover 438 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).