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Virtue III (Grandmaster)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
54

Templar
Effects:
  Increases STR and WIS of target by 106.3.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 318.

Unswerving Hammer (Grandmaster)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
FABLED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
45 seconds
Level
65

Templar
Effects:
  Summons a pet hammer

Warring Deities IV (Grandmaster)
Deals divine damage over time to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
149
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
35.4% Easier
Level
65

Templar
Effects:
  Inflicts 372 - 455 divine damage on target.
  Inflicts 155 - 189 divine damage on target every 4 seconds.

Rebuke VI (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
66

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 1.3.
  Decreases Mitigation of target vs physical damage by 1,109.

Mark of Divinity IV (Grandmaster)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
82
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
60

Templar
Effects:
  Decreases Combat Mitigation of target by 0.9.
  Decreases Mitigation of target vs arcane damage by 1,008.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 50 instantly and every 2 seconds.

Involuntary Gift III (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
63

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 118 levels of physical hostile effects on target
  Heals targets in Area of Effect for 237 - 290.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Holy Salvation III (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 1,838.
  Increases Mitigation of target vs physical damage by 1,159.
  Grants a total of 1 trigger of the spell.

Healing Fate IV (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
62

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
  Heals group members (AE) for 1,100.

Devoted Resolve (Grandmaster)
Cures impairments on the templar's group.
FABLED
Target
Group (AE)
Power
234
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
42

Templar
Effects:
  Dispels 79 levels of any hostile effects on group members (AE)
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Holy Intercession IV (Grandmaster)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
288
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
56

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 360 - 440.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Holy Salvation (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
41

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 955.
  Increases Mitigation of target vs physical damage by 689.
  Grants a total of 1 trigger of the spell.

Holy Intercession III (Grandmaster)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
221
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
42

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 249 - 304.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Virtue II (Grandmaster)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
40

Templar
Effects:
  Increases STR and WIS of target by 78.1.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 235.

Involuntary Gift (Grandmaster)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
35

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 67 levels of physical hostile effects on target
  Heals targets in Area of Effect for 115 - 140.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Sign of Pacification III (Grandmaster)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
67
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
7.5 seconds
Resistability
24.0% Easier
Level
35

Templar
Effects:
  Decreases Combat Mitigation of target by 1.1.
  Dazes target
  Epic targets gain an immunity to Daze effects of 22.5 seconds and duration is reduced to 2.5 seconds.
  Resistibility increases against targets higher than level 54.

Word of Redemption IV (Grandmaster)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
335
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
56

Templar
Effects:
  Heals group members (AE) for 1,157 - 1,414.

Vital Intercession V (Grandmaster)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
153
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
54

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 344 - 420.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Shield of Faith III (Grandmaster)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
78
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
57

Templar
Effects:
  Wards group members (AE) against 1,683 points of arcane damage
  Increases Mitigation of group members (AE) vs arcane damage by 958.

Meliorate VII (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
170
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
57

Templar
Effects:
  Heals target for 988 - 1,207.

Holy Salvation II (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 1,396.
  Increases Mitigation of target vs physical damage by 924.
  Grants a total of 1 trigger of the spell.
Lovest
100 Templar
Item Discoveries
Lovest was first to discover 62 items* on their server**.
Item Discovery Date
Virtue III (Grandmaster)2015-03-29 01:21:07 PM   
Unswerving Hammer (Grandmaster)2015-04-19 08:58:06 AM
Warring Deities IV (Grandmaster)2015-04-19 08:56:26 AM
Rebuke VI (Grandmaster)2015-04-19 09:00:06 AM
Mark of Divinity IV (Grandmaster)2015-04-05 12:08:46 PM
Involuntary Gift III (Grandmaster)2015-03-29 01:26:17 PM
Holy Salvation III (Grandmaster)2015-04-19 09:00:56 AM
Healing Fate IV (Grandmaster)2015-04-05 12:09:57 PM
Devoted Resolve (Grandmaster)2015-03-29 12:55:49 PM
Holy Intercession IV (Grandmaster)2015-03-29 01:27:19 PM
Holy Salvation (Grandmaster)2015-03-29 12:41:14 PM
Holy Intercession III (Grandmaster)2015-03-29 12:50:48 PM
Virtue II (Grandmaster)2014-12-18 10:39:26 AM
Involuntary Gift (Grandmaster)2014-12-18 11:47:19 AM
Sign of Pacification III (Grandmaster)2014-12-18 11:43:22 AM
Word of Redemption IV (Grandmaster)2015-03-29 01:13:18 PM
Vital Intercession V (Grandmaster)2015-03-29 01:23:43 PM
Shield of Faith III (Grandmaster)2015-03-29 01:15:26 PM
Meliorate VII (Grandmaster)2015-03-29 01:19:52 PM
Holy Salvation II (Grandmaster)2015-03-29 01:22:13 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).