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Nightmare VIII (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
108
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
100

Illusionist
Effects:
  Inflicts 210 - 256 mental damage on target instantly and every 6 seconds.
  Decreases Mitigation of target vs arcane damage by 2,016.

Symbol of Malice
FABLED
54 Primary Attributes
40 Stamina
1,200 Resistances
3 Crit Bonus
3 Crit Chance
50 Ability Mod
Type
Symbols

Slots
Secondary, Ranged

Level
80

All Mages
Adornment Slots:
White
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  NO-VALUE  

Festering Earring
FABLED
25 Stamina
45 Primary Attributes
880 Resistances
2 Crit Bonus
Slots
Ear

Level
80

All Mages
Effects:
Sorcerous Alacrity V
When Equipped:
  Reduces cast time of hostile spells by 5 percent.
Festering Rage
When Equipped:
  Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  NO-VALUE  

Invoker's Cuffs
FABLED
40 Stamina
53 Primary Attributes
4 Reuse Speed
60 Ability Mod
Cloth Armor (Forearms)

Mitigation
160

Level
75

Wizard
Adornment Slots:
White
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  NO-VALUE  

Emperor's Breastplate of Battle
TREASURED
30 Primary Attributes
426 Resistances
9 Combat Power Regen
Plate Armor (Chest)

Mitigation
463

Level
71

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Emperor's Shoulder Pads of Light
TREASURED
30 Primary Attributes
213 Resistances
19 Ability Mod
Chain Armor (Shoulders)

Mitigation
297

Level
71

Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White
ATTUNEABLE  

Arcane Knuckles of Survival
TREASURED
30 Stamina
9 Combat Health Regen
Fists

Slots
Secondary, Primary

Damage
65 - 196
(65.45 Rating)
Delay
4.0 seconds
Level
71

Bruiser, Monk
Adornment Slots:
White
ATTUNEABLE  

pristine razor-sharp cockatrice beak
A merchant might pay a few coin for this item.

Fear V (Adept)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
77

Necromancer
Effects:
  Decreases Combat Mitigation of target by 0.8.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 96.

Crystallize Soul IV (Master)
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
FABLED
Target
Group (AE)
Power
96
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
71

Defiler
Effects:
  On a kill this spell has a 30% chance to cast Crystallize Soul on caster. This effect normalizes based off of a three second triggering event.
  Summon 1 Crystallized Soul (Master)

Wyrm Skin Belt
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.4 Flurry
Slots
Waist

Level
59

Adornment Slots:
White, Black, Turquoise
ATTUNEABLE  
Armill
121 Wizard
Item Discoveries
Armill was first to discover 11 items* on their server**.
Item Discovery Date
Nightmare VIII (Grandmaster)2015-02-16 06:41:44 PM
Symbol of Malice2013-01-09 04:55:18 AM
Festering Earring2013-01-14 05:56:17 AM
Invoker's Cuffs2014-01-23 06:03:35 PM
Emperor's Breastplate of Battle2007-11-18 11:13:18 PM
Emperor's Shoulder Pads of Light2007-11-17 06:43:58 PM
Arcane Knuckles of Survival2007-11-15 07:56:45 PM
pristine razor-sharp cockatrice beak2007-11-14 04:20:00 AM   
Fear V (Adept)2007-11-14 04:08:43 AM   
Crystallize Soul IV (Master)2008-03-04 03:02:26 AM
Wyrm Skin Belt2006-02-22 03:41:50 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).