Rush III (Adept)
A charging attack that inflicts damage multiple times.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
13
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
13
Beastlord
Effects:
• Inflicts 26 - 44 melee damage on target
• Inflicts 26 - 44 melee damage on target
• Inflicts 26 - 44 melee damage on target
• Inflicts 26 - 44 melee damage on target
• Inflicts 26 - 44 melee damage on target
Spinechiller Blood II (Adept)
Deals medium damage and poisons the target, dealing additional poison damage over time.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
11
Beastlord
Effects:
• Inflicts 20 - 34 poison damage on target
• Inflicts 5 - 9 poison damage on target instantly and every 4 seconds.
Brawler's Hand Wraps
TREASURED
3 Stamina
3 Primary Attributes
Leather Armor (Hands)
Mitigation
3
Level
1
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Shaman's Handguards
TREASURED
3 Stamina
3 Primary Attributes
Chain Armor (Hands)
Mitigation
4
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Pouch of Natural Materials
LEGENDARY
6 Stamina
6 Primary Attributes
2 Combat Skills
Thrown Weapon
Ranged
Damage
12 - 69
(9.07 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
10
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Radiant Elder's Rustic Spaulders
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Chain Armor (Shoulders)
Mitigation
42
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Slaverjaw's Fang
LEGENDARY
5 Stamina
5 Primary Attributes
2 Combat Skills
Dagger
One-Handed Piercing
Damage
4 - 25
(7.25 Rating)
Delay
4.0 seconds
Level
10
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Sacred Sustenance - Food
This food replenishes additional Health during non-combat situations.
Slots
Food
Level
80
Satiation
Low
Duration
30 minutes
Effects:
Increases Health Regen of target by 38.0.
This effect suspends during combat
NO-VALUE NO-TRADE TEMPORARY
Sacred Sustenance - Water
This drink replenishes additional Power during non-combat situations.
Slots
Drink
Level
80
Satiation
Low
Duration
30 minutes
Effects:
Increases Power Regen of target by 24.0.
NO-VALUE NO-TRADE TEMPORARY
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Item Discoveries |
Primitive was first to discover 9 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).