Blood Rage III (Celestial)
When the berserker receives melee damage in combat they have a chance to be healed for a small amount.
CELESTIAL
Target
Caster
Power
3416
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
115
Berserker
Effects:
• When damaged with a melee weapon this spell has a 33% chance to cast Adrenal Flow on caster. Lasts for 1.5 seconds.
• Heals caster for 578 - 868.
• This effect can only trigger once every 0.2 seconds.
Timeless Cuirass of Destruction
FABLED
1,644 Primary Attributes
3,477 Stamina
69,921 Power
334,071 Health
3998.1 Potency
53.2 Max Health
210 Resolve
537.9 Haste
537.9 Multi Attack
198 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
957
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red, Cyan
NO-TRADE INFUSABLE
Sandstorm VII (Celestial)
A group augmentation which increases deflection, parry and block chance along with granting a chance that any enemy attacking an ally in melee will have their hate increased if the ally is a fighter or decreased if they are not a fighter. To maintain this spell, the warden must continually pay a power upkeep.
CELESTIAL
Target
Group (AE)
Power
692
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
113
Warden
Effects:
• Increases Block Chance of group members (AE) by 20.7%.
• Increases Weapon Damage of group members (AE) by 48.4.
• Increases Weapon Damage Overcap of group members (AE) by 96.9.
• When damaged with a melee weapon this spell has a 20% chance to cast Dust Storm on target's attacker.
• Decreases Threat to target encounter by 6,570 - 8,030
• If not fighter
• Will trigger off of crush, pierce or slash abilities.
Lightning Fists IX (Celestial)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
CELESTIAL
Target
Caster
Power
2244
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
111
Bruiser
Effects:
• On a melee hit this spell will cast Thunder Fist on target of attack.
• Inflicts 7,640 magic damage on target.
• Grants a total of 5 triggers of the spell.
Marauder's Vaunt III (Celestial)
CELESTIAL
Range
Up to 75.0 meters
Power
1854
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Level
116
Swashbuckler
Effects:
• Increases Fervor of raid and group members (AE) by 10.0.
Band of Thugs VI (Celestial)
Calls upon a small group of thugs that bully the enemies of an encounter for a limited duration.
CELESTIAL
Target
Enemy
Range
Up to 10.0 meters
Power
32940
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
240 seconds
Duration
10 seconds
Level
118
Brigand
Effects:
• Summons 3 limited pets to aid the caster
Makeshift Arrows IX (Celestial)
The ranger finds makeshift arrows to fire with every attack for a limited number of ranged attacks.
CELESTIAL
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
600 seconds
Level
111
Ranger
Effects:
• On a ranged hit this spell will cast Makeshift Arrow on target of attack.
• Inflicts 3,682 piercing damage on target.
• This effect can only trigger once every 4.0 - 6.0 seconds.
Abandoned Fury X (Celestial)
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance.
CELESTIAL
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
116
Berserker
Effects:
• Increases Potency of caster by 1,280.6.
• Increases Fervor of caster by 25.0.
• Decreases Defense of caster by 36.3.
• Increases Slashing, Piercing and Crushing of caster by 119.0.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
• On a hostile ability cast this spell will cast Furious Assault on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 6,083 - 10,139 melee damage on target encounter
• This effect can only trigger once every 1.0 - 4.0 seconds.
Salubrious Invocation XI (Celestial)
Heals group members near the channeler.
CELESTIAL
Target
Group (AE)
Power
3571
Casting
2.6 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
114
Channeler
Effects:
• Heals group members (AE) for 3,030 - 3,703.
Ambush XI (Celestial)
A stealthed attack that deals great damage. It can only be used while in stealth.
CELESTIAL
Target
Enemy
Range
Up to 5.0 meters
Power
2288
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
30.0% Easier
Level
115
Assassin
Effects:
• Inflicts 3,689 - 6,148 melee damage on target
• You must be sneaking to use this ability.
Searing Shot X (Celestial)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
CELESTIAL
Target
Enemy
Range
2.0 - 25.0 meters
Power
2244
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
30.0% Easier
Level
111
Ranger
Effects:
• Inflicts 6,564 - 10,940 heat damage on target
• Inflicts 6,564 - 10,940 heat damage on target
• Requires bow or aim
Winds of Healing X (Celestial)
Heals all allies near the warden.
CELESTIAL
Target
Group (AE)
Power
4960
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
120
Warden
Effects:
• Heals group members (AE) for 1,947 - 2,380.
• Heals group members (AE) for 399 - 488 every second.
Rob XI (Celestial)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
CELESTIAL
Target
Enemy
Range
Up to 5.0 meters
Power
2288
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
30.0% Easier
Level
115
Brigand
Effects:
• Inflicts 19,606 - 32,677 melee damage on target
• Decreases Fervor of target by 3.8.
• You must be sneaking to use this ability.
Crippling Arrow IX (Celestial)
A precise ranged attack that cripples target's parry and deflection skills.
CELESTIAL
Target
Enemy
Range
2.0 - 25.0 meters
Power
4684
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
30.0% Easier
Level
114
Ranger
Effects:
• Inflicts 17,925 - 29,876 ranged damage on target
• Decreases Deflection and Parry of target by 148.7.
• Requires bow or aim
Shadowbolt Buckler of Fortitude
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,424 Primary Attributes
1,985 Stamina
47,841 Power
91,628 Health
124.8 DPS
424.6 Crit Chance
2100.2 Potency
40 Mitigation Increase
180 Resolve
72.2 Reuse Speed
102 Overcap Crit Bonus
Buckler (Shield)
Slots
Secondary
Protection
1,698
Level
120
All Priests, All Scouts
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,787 heat damage on target.
• Inflicts 3,787 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Call of Shielding IX (Grandmaster)
Increases the defense skill and stamina of all the Guardian's allies.
FABLED
Range
Up to 50.0 meters
Power
6002
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
117
Guardian
Effects:
• On death this spell will cast Rebuke Death on caster. Lasts for 5.0 seconds.
• Applies Rebuke Death on termination.
• Resurrects target with 40% health and power
• May only trigger once an hour.
• If priest
• Reduces elemental, noxious and arcane damage done to raid and group members (AE) by 6.72%.
• Increases STA of raid and group members (AE) by 126.3.
• Increases Defense of raid and group members (AE) by 48.6.
Devour Vitae IX (Expert)
Drains life from the target, and returns a portion as health replenishment to the shadowknight.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
4392
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
28.6% Easier
Level
120
Shadowknight
Effects:
• Inflicts 2,537 - 3,100 disease damage on target.
• Heals caster for 9.2 - 11.2% of caster's max health.
• This effect cannot be critically applied.
Devious Evasion V (Expert)
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.
MASTERCRAFTED LEGENDARY
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
4880
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
120
Shadowknight
Effects:
• Grants target a 61% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Caster will Riposte 10.0% of incoming frontal attacks. Attacks from other quadrants have the same chance of being Parried.
• If fighter
• Increases Riposte Damage of caster by 50.0.
• If fighter
• Increases Parry of caster by 30.2.
Unending Agony X (Expert)
Does disease damage over time to nearby enemies surrounding the shadowknight.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
7320
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
16.0% Easier
Level
120
Shadowknight
Effects:
• Inflicts 2,325 disease damage on targets in Area of Effect.
• Inflicts 1,585 disease damage on targets in Area of Effect every 4 seconds.
Devouring Mist VII (Expert)
Siphons armor mitigation on the target and surrounding encounter members within the area of effect. For each affected target, the shadowknight's armor mitigation is increased.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
7320
Casting
2 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
72 seconds
Resistability
28.6% Easier
Level
120
Shadowknight
Effects:
• Applies Devouring Mist. Lasts for 1 minute 12 seconds.
• Increases Mitigation of caster vs physical damage by 554.
• Decreases Combat Mitigation of target encounter by 121.0.
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Item Discoveries |
Mara was first to discover 111 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).