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Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Sanguine Shard
FABLED
346 Primary Attributes
703 Stamina
28,140 Resistances
73 Combat Skills
20.2 Crit Bonus
13.4 DPS
21.6 Potency
34.7 Haste
1,545 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Allied Strength III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 48 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 64.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Earring of Insulting Blows
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Blows II
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Blows II on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Flurry of Caster by 1.1, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bloodvein Boots
FABLED
420 Primary Attributes
1,261 Stamina
33 Crit Bonus
93.8 DPS
38.2 Potency
49.3 Reuse Speed
5.9 Weapon Damage
Infused Stats:
Leather Armor (Feet)
Mitigation
706
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Corrupt Vambrace of Malice
0/2 red malice gem slots filled.
FABLED
557 Stamina
275 Primary Attributes
19.6 Crit Bonus
19.6 Potency
2,870 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Corrupt Gauntlets of Malice
0/2 red malice gem slots filled.
FABLED
343 Primary Attributes
836 Stamina
29.4 Crit Bonus
29.4 Potency
42.9 Reuse Speed
4,308 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Corrupt Visor of Malice
2/2 red malice gem slots filled.
FABLED
1,134 Stamina
425 Primary Attributes
40.5 Crit Bonus
40.5 Potency
73.6 Casting Speed
Infused Stats:
Leather Armor (Head)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Amplifying Ring of the Depraved
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
100
Effects:
Amplifying Energy II
When Equipped:
• Increases the wearer's Potency by 77%-152.8%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of Malignant Intent
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
100
All Priests
Effects:
Pirate's Aim
When Equipped:
• On a healing spell cast this spell may cast Pirate's Aim on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 219,530.
• Increases Crit Bonus of target by 27.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• On any combat or spell hit this spell may cast Practiced Power III on the group. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Increases the group's Potency by 0.9 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 54 Potency.