EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical spell hit this spell may cast Final Stab IV on target of spell. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Final Stab IV on target of attack. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fortified Crag of Stratagems
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Slots
Charm
Level
40
Effects:
Titan's Mettle IV
When Equipped:
• When any damage is received this spell has a 10% chance to cast Titan's Mettle IV on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 317 - 388.
• Increases Mitigation of caster vs physical damage by 462.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Melodic Coat of Elusivity
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
211
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Flowing Night IV
When Equipped:
• Increases DPS of caster by 4.0.
• Increases Haste of caster by 4.0.
• Increases in-combat movement speed of caster by 4.0%.
Adornment Slots:
White
ATTUNEABLE
Seafury Cloak of Stealth
LEGENDARY
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Cloak
Level
1
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Artery Punch
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
60
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Power Regen of target by 90.0.
Hoop of Gnomish Spirit
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Stud of the Champion Spirit
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Ebon Melodic Boots
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
176
Level
42
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Pear Glazed Caiman Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
60
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 9.4. Increases Health Regen of target by 127.5.
Melodic Wristguard of the Neurotic
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
150
Level
30
All Scouts
Effects:
Martial Focus III
When Equipped:
• Increases Accuracy of caster by 1.0%.
• Increases Slashing, Crushing, Piercing and Ranged of caster by 12.0.
Adornment Slots:
White
ATTUNEABLE
Ebon Melodic Gloves
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
176
Level
42
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ebon Melodic Coif
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
176
Level
42
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ringlet of the Last Dance
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
NO-TRADE
Oiled Bracelet of Elusivity
MASTERCRAFTED FABLED
14 Primary Attributes
14 Stamina
84 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
Effects:
Critical Perfection IV
When Equipped:
• On a critical spell hit this spell may cast Critical Perfection IV on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 3.5.
• Increases Crit Bonus of caster by 3.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Critical Perfection IV on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 3.5.
• Increases Crit Bonus of caster by 3.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Ebon Melodic Leggings
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
1.1 DPS
0.2 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
188
Level
42
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 90 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Necklace of Flowing Orbs
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Toxic Dagger of Elusivity
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
23 - 130
(38.1 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Infected Strike IV
When Equipped:
• On a critical combat hit this spell may cast Infected Strike IV on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 134 - 148 disease damage on target.
• Inflicts 45 - 49 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 40.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Infected Strike IV on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 134 - 148 disease damage on target.
• Inflicts 45 - 49 disease damage on target every 2 seconds.
• Decreases AGI, INT, STR and WIS of target by 40.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Glimmering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Calamitous Pouch of Dynamism
MASTERCRAFTED FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Block Chance
Infused Stats:
Thrown Weapon
Ranged
Damage
85 - 481
(62.83 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
50
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Flying Fist V
When Equipped:
• On a critical combat hit this spell may cast Flying Fist V on target of attack. Lasts for 2.0 seconds. Triggers about 2.0 times per minute.
• Increases Threat to target by 831 - 918
• Inflicts 353 - 391 heat damage on target.
• Stifles target
• If Target is not Epic
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Braided Fur Circlet
LEGENDARY
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Fae Bone Bangle
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White, Turquoise
NO-TRADE
Calamitous Katar of Stratagems
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
23 - 130
(38.1 Rating)
Delay
4.0 seconds
Level
40
Beastlord, Bruiser, Monk
Effects:
Paralyzing Puncture IV
When Equipped:
• On a critical combat hit this spell may cast Paralyzing Puncture IV on target of attack. Lasts for 2.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 223 - 247 heat damage on target.
• Stuns target
• If Target is not Epic
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Glimmering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Ebon Melodic Mantle
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
176
Level
42
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 7,333 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 433 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,962. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 340 power per tick while out-of-combat.
This character runs 14% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,551 whatsits.
This character resists Noxious damage in the amount of 3,691 whatsits.
This character resists Arcane damage in the amount of 3,691 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 6% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 630, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.