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• On a critical spell hit this spell may cast Unleashed on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Ability Mod of group members by 500.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Unleashed on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Ability Mod of group members by 500.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Unleashed on the group. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Ability Mod of group members by 500.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Iron Claw Trinket
FABLED
86 Primary Attributes
86 Stamina
5.1 Crit Bonus
4.5 Casting Speed
5.7 Crit Chance
8.6 Potency
5.7 Reuse Speed
Infused Stats:
Slots
Charm
Level
90
All Priests
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Rune: Greater Perpetual Flow I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Perpetual Flow I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Perpetual Flow I on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Reuse Speed of caster by 12.0%.
• Increases Casting Speed of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Spiritweaver's Hauberk of the Citadel
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
Infused Stats:
Chain Armor (Chest)
Mitigation
509
Level
90
Mystic
Effects:
Gallant Intervention
When Equipped:
• This effect will not stack with itself.
• On a critical healing spell cast this spell may cast Gallant Intervention on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 4,000 points of all damage
• Heals target for 277 - 306 instantly and every 2 seconds.
• Replenishes 300 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Celestial Restoration III
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 2,624.
• Heals group members (AE) for 875 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM ATTUNEABLE
Cloak of Undaunted Confidence
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
13.8 Haste
288 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM
Ethereal Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
86
NO-VALUE
Strong Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Tome of Ravenous Undeath
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
12.2 Casting Speed
6.3 Crit Chance
9.2 Potency
15.4 Reuse Speed
306 Ability Mod
Infused Stats:
Slots
Secondary, Ranged
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
LORE-EQUIP
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Archpriest Royal Signet Ring
LEGENDARY
88 Stamina
88 Primary Attributes
564 Resistances
29 Combat Skills
5.9 Crit Chance
8.8 Potency
5.3 Crit Bonus
4.7 Casting Speed
5.9 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Hangandr's Lightning Etched Chain
Kromzek priests are trained to cast heal spells while being beaten with blunt objects.
FABLED
84 Primary Attributes
84 Stamina
564 Resistances
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
270 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Priests
Effects:
Empowered Healing
When Equipped:
• On a healing spell cast this spell may cast Empowered Healing on caster. Triggers about 2.4 times per minute.
• Heals group members (AE) for 1,750.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
86
NO-VALUE
Sparerib's Dinner Plate
FABLED
86 Primary Attributes
86 Stamina
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
14 Multi Attack
279 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
572
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Rune: Greater Aegis I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
All Priests
Effects:
Greater Aegis I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Aegis I on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
This character has 96,539 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,083 health per tick while out-of-combat.
This character has a Maximum Power pool of 32,856. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,456 power per tick while out-of-combat.
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 29,892 whatsits.
This character resists Noxious damage in the amount of 30,117 whatsits.
This character resists Arcane damage in the amount of 30,117 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1028.6419753086
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 22.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,570, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 4.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 23.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
24.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.