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Time's Wry Smile
LEGENDARY
291 Stamina
187 Primary Attributes
7.8 Casting Speed
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Disengage
Applies Disengage when Activated. Lasts for 30.0 seconds.
• Grants invisibility to caster
• Suspends caster's movement speed enhancements
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Removes all of your hate from surrounding encounters.
• Cannot be modified except by direct means
• The reuse time of Disengage is 5 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Quartermaster's Pen
LEGENDARY
163 Stamina
163 Primary Attributes
8.3 Casting Speed
26.5 Crit Chance
9.7 Potency
9.7 Crit Bonus
61.9 Haste
Infused Stats:
Slots
Charm
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Arcane Communion Robe
0/4 blue gem slots filled
LEGENDARY
542 Stamina
320 Primary Attributes
32.7 Crit Bonus
32.7 Potency
59.7 Casting Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Shawl of Woven Scales
FABLED
243 Primary Attributes
376 Stamina
9.7 Crit Bonus
43 Crit Chance
9.7 Potency
16.5 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Hoop of the Rallosian
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
11.6 Casting Speed
10.1 Potency
10.1 Crit Bonus
37.3 Multi Attack
4.6 Reuse Speed
Infused Stats:
Slots
Ear
Level
95
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Ruin
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
12.7 Casting Speed
11.1 Potency
11.1 Crit Bonus
5.1 Spell Reuse Speed
390 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Ruin
When Equipped:
• Increases DPS of caster by 6.5.
• This effect will not stack with any rank or tier of itself.
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +10% Multi Attack Chance +103 Ability Modifier
Progress to Next Level:
38
86.5%
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Bracelet of Preservation
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Speedy Advance
When Equipped:
• Whenever the group strikes a deathblow, they will gain increased 10% out of combat movement speed per increment. Increments up to 15 times. Dispels when a group member dies.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Tranquil Banyan Root Pantaloons
MASTERCRAFTED
159 Stamina
159 Primary Attributes
48 Combat Skills
51.1 DPS
8.1 Potency
16.2 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
223
Level
92
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
This character has 233,451 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,358 health per tick while out-of-combat.
This character has a Maximum Power pool of 58,117. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,580 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 52,678 whatsits.
This character resists Noxious damage in the amount of 53,058 whatsits.
This character resists Arcane damage in the amount of 54,461 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 286% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 15,468, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 84.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
48.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
135 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 44.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 55.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.