EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases the damage, healing, and warding of profession Combat arts by 10.
• Increases the update count of all combat arts by 1.
• Increases range and duration of all combat arts by 5%.
• Reduces resistibility of all combat arts by 5%.
NO-VALUE NO-TRADE LORE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Crit Bonus of target by 118.0. Increases Potency of target by 302.4. Increases Health Regen of caster by 616.9. Increases Crit Bonus Overcap of target by 23.9.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Rune: Reignited Insight
CELESTIAL, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary
Level
120
Effects:
Reignited Insight
Applies Reignited Insight when Equipped.
• Increases Ability Doublecast of caster by 12.0.
• Increases Fervor of caster by 48.0.
• Increases Potency of caster by 500.0.
• On a hostile ability cast this spell has a 15% chance to cast Insightful Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 14,858 crushing damage on target.
• Decreases Combat Mitigation of target by 475.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
NO-VALUE NO-TRADE LORE
One Handed Shadowed Excursion Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
Phantastic Bolt Flinger
CELESTIAL
2,952 Primary Attributes
5,706 Stamina
115,668 Power
184,055 Health
412.1 Crit Chance
12347.9 Potency
84.2 Max Health
255 Resolve
79.2 Weapon Damage
507 Overcap Crit Bonus
Infused Stats:
Deity:
+3,766 sta
1,050.0% Potency
Physical:
+548 sta
171.8% Potency
Bonus:
+3,671 sta
750.0% Potency
102.2% Crit Bonus
Ranged
Damage
3210 - 4,815
(2006.4 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,847 heat damage on target.
• Inflicts 3,847 cold damage on target.
• Cannot be modified except by direct means
Phanatic
Applies Phanatic when Equipped.
• Grants protection from powerful shadow magic and allows the target to bypass certain akhessar protection magic.
Phantastic Power
When Equipped:
• Gains power as you complete the "Colossal Conundrum", "Dabbling in the Darkside", and "Triumph: Pall of All of Vex Thal" achievements.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Increases the damage, healing, and warding of profession Spells by 10.
• Applies Symphony of the Void to qualifying pets.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Increases the Fervor of all profession Spells by 10.
HEIRLOOM NO-VALUE LORE
Star Shard
This will grow in power as you complete Heroic Reign of Shadows Weekly Missions.
LEGENDARY
Adds the following to an item:
875 Stamina
1,319 Primary Attributes
10 Ability Doublecast
790 Potency
33 Max Health
68.5 Crit Bonus
12.5 Fervor
15 Overcap Fervor
298,935 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,424 agi +943 sta
+10.9% Ability Doublecast +830% Potency +74.5% Crit Bonus +34.6% Max Health +13.7% Fervor +16.2% Fervor Overcap +350,245 Ability Modifier
Progress to Next Level:
9
50%
NO-VALUE NO-TRADE
Luminous Bangle of the Final Enumeration
MYTHICAL
2,576 Primary Attributes
4,906 Stamina
103,074 Power
164,017 Health
186,960 Resistances
345 Combat Skills
1013.2 Crit Bonus
270 Resolve
18.7 Casting Speed
11758.2 Potency
155,176 Ability Mod
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Shadowscream Adornment of Health
LEGENDARY
Adds the following to an item:
61.6 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
120
HEIRLOOM NO-VALUE
Empyral Rune: Force Projection
LEGENDARY
Adds the following to an item:
249.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Honor Guard
CELESTIAL
2,952 Primary Attributes
5,706 Stamina
115,668 Power
184,055 Health
21 Casting Speed
412.1 Crit Chance
12347.9 Potency
255 Resolve
507 Overcap Crit Bonus
155,176 Ability Mod
Infused Stats:
Deity:
+3,002 sta
+55,219.7 Abil Mod
1,050.0% Potency
Physical:
+674 sta
+17,959.3 Abil Mod
159.8% Potency
Bonus:
+1,788 sta
255.0% Potency
16.2% Crit Bonus
+25,500.0 Abil Mod
Buckler (Shield)
Slots
Secondary
Protection
1,949
Level
120
All Priests, All Scouts
Effects:
Shadowbane
Applies Shadowbane when Equipped.
• Must have completed or be on the quest Whispers of Tyranny: A Feral Offering
Prismatic Distraction
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 9.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 3 seconds.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 620.9.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 100.0.
• Increases Weapon Damage Overcap of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Fires of Mystery
CELESTIAL, Mystery
PRESTIGE
Adds the following to an item:
80 Fervor
40 Overcap Fervor
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE
One Handed Shadowed Excursion Rune: Power of the Planes
This character has 1,331,548,957 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 53,262,600 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,370,437. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 735,617 power per tick while out-of-combat.
This character runs 214% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,145,598 whatsits.
This character resists Noxious damage in the amount of 1,218,007 whatsits.
This character resists Arcane damage in the amount of 1,148,692 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2834.6153846154
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4055.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,169,728, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 54.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
51.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 42% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 27.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.