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• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 25%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Sulfur Smoothie
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 200.6. Increases STA of target by 267.5. Increases Max Health of target by 1.1%. Increases Potency of target by 4.0. Increases Power Regen of target by 345.6.
Visionary Xiocite Tourmaline Earring
MASTERCRAFTED
685 Stamina (1 boost)
306 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
23.2 Potency (1 boost)
22.2 Crit Bonus
1,512 Ability Mod (1 boost)
Infused Stats:
Slots
Ear
Level
100
Effects:
Kinetic Conversion II
When Equipped:
• When damaged this spell has a 10% chance to cast Kinetic Conversion II on target.
• Heals group members (AE) for 43,906.
• This effect cannot be critically applied.
• Increases power of group members (AE) by 348.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED REFINED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Visionary Phantom Tourmaline Earring
HANDCRAFTED
480 Stamina (1 boost)
215 Primary Attributes
16,380 Resistances
46 Combat Skills
12.5 Casting Speed
21.2 Potency (1 boost)
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
98
Effects:
Building Retribution II
When Equipped:
• When damaged this spell will cast Building Retribution II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 17,077-78,559 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
• Whenever the group strikes a deathblow, the wearer will gain 440 STR, AGI, WIS and INT for 24 seconds. Increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP EXPERIMENTED REFINED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Ethereal Searing Totem
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+19 agi +19 sta
+4% Damage Per Second +1.4% Potency +1.2% Crit Bonus +4% Attack Speed +0.3% Ability Reuse Speed +57 Ability Modifier
Progress to Next Level:
36
74.34%
NO-VALUE
Shissar Heinous Bangle
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
6 Block Chance
Infused Stats:
Slots
Wrist
Level
100
Effects:
Feedback III
When Equipped:
• When damaged with a melee weapon this spell will cast Feedback III on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 20,900 - 23,100 slashing damage on target encounter.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
0.1 Crit Bonus
0.1 Reuse Speed
0.1 Potency
1 Haste
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+14 agi +14 sta
+14% Damage Per Second +1.4% Potency +1.6% Crit Bonus +10% Attack Speed +0.4% Ability Reuse Speed
Progress to Next Level:
35
29.01%
NO-VALUE
Ingenious Xiocite Deathwatch Greatstaff
MASTERCRAFTED
690 Primary Attributes
1,246 Stamina
41.6 Crit Bonus
251.5 Crit Chance (1 boost)
41.6 Potency
41.9 Reuse Speed
5,076 Ability Mod (1 boost)
Infused Stats:
Staff
Two-Handed Crushing
Damage
303 - 1,715
(336.24 Rating)
Delay
6.0 seconds
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Purple, Cyan
EXPERIMENTED REFINED
Electrified Adornment of Mending
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
Effects:
Lesser Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE NO-TRADE
Adamant Defiance
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
92
Effects:
Adamant Defiance
When Equipped:
• Makes caster immune to Stun effects
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Adamant Resolve
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
92
Effects:
Adamant Resolve
When Equipped:
• Makes caster immune to Stifle effects
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Visionary Xiocite Lodaka Symbol
MASTERCRAFTED
345 Primary Attributes
685 Stamina (1 boost)
20.8 Crit Bonus
125.8 Crit Chance (1 boost)
21.7 Potency (1 boost)
57.6 Haste
15.7 Casting Speed (1 boost)
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
98
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
EXPERIMENTED REFINED
Electrified Adornment of Raw Power
TREASURED
Adds the following to an item:
4.4 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
NO-VALUE NO-TRADE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Visionary Phantom Tourmaline Ring
HANDCRAFTED
480 Stamina (1 boost)
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,437 Ability Mod (2 boosts)
Infused Stats:
Slots
Finger
Level
98
Effects:
Divine Spikes II
When Equipped:
• When damaged with a melee weapon this spell will cast Divine Spikes II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 36,432 cold damage on target.
• Decreases Potency of target by 9.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP EXPERIMENTED
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Glimpse of Eternity
This will grow in power as you gain Adventure Experience!
• On a death blow this spell will cast Pyschotic Bloodbath II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 20 per increment
This character has 784,854 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 31,780 health per tick while out-of-combat.
This character has a Maximum Power pool of 107,718. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,828 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 125,967 whatsits.
This character resists Noxious damage in the amount of 126,517 whatsits.
This character resists Arcane damage in the amount of 126,517 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 561.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 24,326, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 85.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
214.11 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 54.785 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
26 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 11.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 1.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).