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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
20
Ravager's Voidlink Hauberk
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
8 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
388
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Increased Successive Blows
When Equipped:
• On any combat or spell hit this spell may cast Increased Successive Blows on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases DPS of caster by 5.0.
• Increases Multi Attack of caster by 12.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of the Reach
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Hoop of the Sneak
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Kerra Agile Hoop
LEGENDARY
57 Primary Attributes
57 Stamina
420 Resistances
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
8.1 Multi Attack
167 Ability Mod
Infused Stats:
Slots
Ear
Level
84
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Brellium Chainmail Boots
MASTERCRAFTED
62 Primary Attributes
62 Stamina
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
8.1 Haste
8.9 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
357
Level
82
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Brellium Chainmail Bracer
MASTERCRAFTED
62 Primary Attributes
62 Stamina
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
8.1 Haste
8.9 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
357
Level
82
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ravager's Voidlink Gloves
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
362
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 38.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Helm of the Reach
TREASURED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
333
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Ring of the Sneak
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Skleross Bands of Glory
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Wrist
Level
79
Effects:
Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.2 times per minute.
• Heals caster for 368.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Kithicor's Nighthunter Leggings
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
314
Level
70
Assassin, Ranger
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Gemstone Necklace of Blanketed Treachery
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
7.4 Haste
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Imbued Brellium Stiletto
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
14.1 DPS
3.5 Crit Chance
6 Potency
179 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
61 - 346
(101.91 Rating)
Delay
4.0 seconds
Level
82
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 4,607
• Must be flanking or behind
• Increases Threat to target by 5,247
• Must be in front of
• Inflicts 299 - 556 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Eucalyptus Longbow
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
8.1 Haste
8.9 Multi Attack
Infused Stats:
Bow
Ranged
Damage
172 - 975
(127.39 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
82
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 4,607
• Must be flanking or behind
• Increases Threat to target by 5,247
• Must be in front of
• Inflicts 299 - 556 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Tynnonium Band of Strength
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.2 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
72
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 24.8.
• Increases DPS of caster by 29.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Thin Chain of Unmatched Speed
LEGENDARY
57 Primary Attributes
57 Stamina
1,050 Resistances
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
84
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Imbued Incarnadine Long Sword
MASTERCRAFTED
35 Stamina
45 Primary Attributes
Infused Stats:
Sword
One-Handed Slashing
Damage
34 - 101
(67.31 Rating)
Delay
2.0 seconds
Level
72
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 247 - 459 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Brellium Chainmail Mantle
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
14.1 DPS
3.5 Crit Chance
6 Potency
8.1 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
357
Level
82
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 23,226 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,119 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,704. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 988 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,158 whatsits.
This character resists Noxious damage in the amount of 7,373 whatsits.
This character resists Arcane damage in the amount of 7,373 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 65% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 7,950, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 21.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 46.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
142 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.