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• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White
LORE ATTUNEABLE
Possessed Skull Charm of Gynok Moltor
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
8 Multi Attack
137 Ability Mod
Infused Stats:
Slots
Charm
Level
80
Dirge, Paladin, Shadowknight, Troubador
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine stonehide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
14
Void Knight's Darksteel Breastplate
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
3.2 Reuse Speed
Infused Stats:
Plate Armor (Chest)
Mitigation
564
Level
80
Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Tragic Memories
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Halasian Icebrew
A secret family recipe handed down from one ghostly sadistic bartender to the next.
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 16.5. Increases Power Regen of target by 117.6.
Stud of the Codex
LEGENDARY
55 Primary Attributes
55 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Burning Lavastud
FABLED
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Mutagenic Burst
When Equipped:
• Increases Burst effect damage by 33%.
• When any damage is received this spell has a 10% chance to cast Mutagenic Burst on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 410 disease damage on targets in Area of Effect.
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Absolve Vitae
When Equipped:
• On any combat or spell hit this spell may cast Absolve Vitae on target of attack. Triggers about 1.8 times per minute.
• Inflicts 504 - 839 heat damage on target.
• Heals caster for 356.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Lambent Phantom Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
50
Effects:
Lambent Phantom Pith
When Equipped:
• On a combat hit this spell may cast Phantom Feedback on target of attack. Triggers about 2.0 times per minute.
• Decreases power of target by 120.
• Increases power of caster by 120.
• Cannot be modified except by direct means
NO-VALUE
Longbow of the Netherflame
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
7.4 Multi Attack
Infused Stats:
Bow
Ranged
Damage
164 - 927
(121.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Mark of the Ankexfen
This is an ancient relic from the First War of the Gods. These symbols were worn by the Ankexfen, the early goblins that supported Rallos Zek, to greatly enhance their power. Not many Ankexfen relics are known to exist. It is believed that any that are around today were actually retrieved from the battlegrounds of the Plane of Earth.
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
6.4 Multi Attack
Infused Stats:
Slots
Ear, Finger
Level
80
All Scouts, Bruiser, Monk, Paladin, Shadowknight
Effects:
Manaweave
When Equipped:
• On a hit this spell may cast Manaweave on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 144 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Void-infused Bangle
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
1.3 AE Auto
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Effects:
Taunting Blow
When Equipped:
• On a combat hit this spell may cast Taunting Blow on target of attack. Triggers about 1.6 times per minute.
• Increases Threat to target by 1,050
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Deepwater Barrier
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
3.2 Block Chance
137 Ability Mod
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,763
Level
80
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Void Knight's Darksteel Epaulets
LEGENDARY
55 Primary Attributes
55 Stamina
10 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
7.2 Haste
Infused Stats:
Plate Armor (Shoulders)
Mitigation
526
Level
80
Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Grunblig's Blackened Alloy Belt
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.5 Haste
Infused Stats:
Slots
Waist
Level
80
Effects:
Mutagenic Burst
When Equipped:
• Increases Burst effect damage by 33%.
• When any damage is received this spell has a 10% chance to cast Mutagenic Burst on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 389 disease damage on targets in Area of Effect.
This character has 12,611 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 694 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,543. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 500 power per tick while out-of-combat.
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,357 whatsits.
This character resists Noxious damage in the amount of 9,357 whatsits.
This character resists Arcane damage in the amount of 8,611 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 224.34782608696
This character has a 37% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 194, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.