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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Outrider's Battle Totem
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
78.2 Crit Bonus
9 Resolve
0.2 Ability Doublecast
10 Casting Speed
51.5 Crit Chance
349.7 Potency
9 Flurry
36.7 Haste
40.6 Multi Attack
Infused Stats:
Slots
Charm
Level
100
Effects:
Perfect Warrior
Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Overseer's Robe
MASTERCRAFTED LEGENDARY
615 Primary Attributes
2,064 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
142.4 Potency
13.9 Mitigation Increase
28.3 Casting Speed
19 Max Health
Infused Stats:
Cloth Armor (Chest)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Mystical Cloak of Cooperation
FABLED
PRESTIGE
434 Primary Attributes
772 Stamina
457 Combat Skills
20.2 Crit Bonus
7 Resolve
66.7 Crit Chance
42 Potency
8.2 Mitigation Increase
19.8 Flurry
8.2 Block Chance
Infused Stats:
Deity:
+70 sta
0.3% Potency
2.2% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 68 and 188 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Bloody Tooth Outrider's Earring Thing
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
28 DPS
554.3 Potency
9 Flurry
36.7 Haste
40.6 Multi Attack
7,539 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Outrider's Earring Thing
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
28 DPS
554.3 Potency
9 Flurry
36.7 Haste
40.6 Multi Attack
7,539 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Overseer's Slippers
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
11.2 Mitigation Increase
15.2 Max Health
3,468 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Overseer's Cuffs
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
60.5 DPS
123.6 Potency
11.2 Mitigation Increase
15.2 Max Health
Infused Stats:
Cloth Armor (Forearms)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Overseer's Mitts
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
11.2 Mitigation Increase
85.8 Haste
15.2 Max Health
Infused Stats:
Cloth Armor (Hands)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Overseer's Collar
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
11.2 Mitigation Increase
11.2 AE Auto
15.2 Max Health
Infused Stats:
Cloth Armor (Head)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Pitfighter's Battle Band
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
0.2 Ability Doublecast
106.3 Potency
12.8 Mitigation Increase
36.7 Haste
4.2 Block Chance
15.5 Max Health
19.5 Weapon Damage
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Bloody Tooth Outrider's Scuffed Cuffs
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
28 DPS
0.3 Ability Doublecast
703.5 Potency
36.7 Haste
40.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Overseer's Pantaloons
MASTERCRAFTED LEGENDARY
615 Primary Attributes
2,064 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
142.4 Potency
13.9 Mitigation Increase
28.3 Casting Speed
19 Max Health
Infused Stats:
Cloth Armor (Legs)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Pitfighter's Fighting Collar
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
22,659 Health
38 Crit Bonus
9 Resolve
5.3 AE Auto
51.5 Crit Chance
554.3 Potency
8.3 Mitigation Increase
36.7 Haste
19.5 Weapon Damage
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Bloody Tooth Big Stick
MASTERCRAFTED LEGENDARY
1,076 Primary Attributes
2,304 Stamina
5,760 Power
9,600 Health
102.8 Crit Bonus
18 Resolve
358.8 Crit Chance
103.4 Potency
29.8 Mitigation Increase
60.6 Haste
29.8 Block Chance
Infused Stats:
Staff
Two-Handed Crushing
Damage
479 - 1,436
(319 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.7%.
• Inflicts 2,759 magic damage on target instantly and every second.
• Inflicts an additional 44 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple, Cyan
ATTUNEABLE INFUSABLE
Bloody Tooth Wavy Wand
MASTERCRAFTED LEGENDARY
538 Primary Attributes
1,152 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
179.4 Crit Chance
51.7 Potency
30.3 Haste
19.2 Casting Speed
3,857 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 2,680,678 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 107,249 health per tick while out-of-combat.
This character has a Maximum Power pool of 213,794. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,664 power per tick while out-of-combat.
This character runs 125% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 226,854 whatsits.
This character resists Noxious damage in the amount of 228,539 whatsits.
This character resists Arcane damage in the amount of 229,204 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1272.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 124,414, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 30%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 67.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
20.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
387 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 16.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 71.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.