EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II account flags obtained by claiming those rewards on any character on the account.
• \#00cc00Increases all bonuses by 20% for each of the Scars of Destruction Beta: Solo, Heroic I, or Heroic II character flags obtained by claiming those rewards on each character individuallly.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Flow
CELESTIAL, Ebb and Flow
PRESTIGE
Adds the following to an item:
2055 Potency
Type:
Purple Adornment
Slots:
Charm
Level
130
Effects:
Flow
Applies Flow when Activated. Lasts for 30.0 seconds.
• Increases Fervor of caster by 107.9.
• Increases Fervor Overcap of caster by 107.9.
• Increases in-combat movement speed of caster by 10.0%.
• Reduces healing received by 20.00%.
• Increases the amount of damage that bleeds through caster's wards by 20%.
• On a spell cast this spell has a 10% chance to cast Ebb and Flow on caster. Lasts for 30.0 seconds.
• Increases Max Health of caster by 534.1.
• Increases Fervor of caster by 143.9.
• Increases Fervor Overcap of caster by 143.9.
• Increases in-combat movement speed of caster by 20.0%.
• \#F8EFFBOn a spell cast this has a 10% chance to either increase the spell's recast by half, or 10 seconds, whichever is lower, or reduce the spell's recast by half, or 20 seconds, whichever is lower. This only applies to spells with a recast of 2 seconds or more.
• Can only be activated while the Ebb adornment is equipped, and replaces Flow.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
• Must be engaged in combat
• Cannot be modified except by direct means
• The casting time of Flow is 0.5 seconds and the reuse time of the spell is 1 minute 30 seconds
HEIRLOOM NO-VALUE LORE
Dealer's Choice Finished Charm
FABLED
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
1332.5 Crit Bonus
525 Resolve
476.5 Crit Chance
43342.7 Potency
78.1 Mitigation Increase
Infused Stats:
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Coldforged Rune: Coldwork Growing Criticals
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
130
Effects:
Growing Criticals
Applies Growing Criticals when Activated. Lasts for 40.0 seconds.
• Increases Crit Bonus of caster by 427.8.
• Increases by an additional 15% of the base value every 2 seconds
• Cannot be modified except by direct means
• The casting time of Growing Criticals is 1.20 seconds and the reuse time of the spell is 5 minutes
HEIRLOOM NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 7,654.0. Increases Power Regen of caster by 1,715.9. Increases Fervor Overcap of target by 99.7.
Dealer's Choice Measured Hoop
FABLED
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
367,510 Resistances
624 Combat Skills
1332.5 Crit Bonus
525 Resolve
43342.7 Potency
35.7 Multi Attack
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Raid Rune: Raged Mentality I
FABLED, Enhanced Impact
Adds the following to an item:
Type:
Purple Adornment
Slots:
Ear
Level
130
Effects:
Raged Mentality I
When Equipped:
• Increases Fervor and Fervor overcap of the wearer by 25 at the cost of -15% maximum health and -15% maximum power pool amount. This ability can only take effect within Scars of Destruction Raid zones.
NO-VALUE NO-TRADE LORE
Dealer's Choice Honed Hoop
FABLED
3,329 Primary Attributes
5,563 Stamina
197,557 Power
314,366 Health
367,510 Resistances
624 Combat Skills
1332.5 Crit Bonus
525 Resolve
43342.7 Potency
33.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases Melee Multiplier of target by 13.77. Increases All Attributes of target by 24.4%. Increases Max Health of target by 32.6%. Increases Potency of target by 765.4. Increases Crit Bonus of target by 2,196.2. Increases Health Regen of caster by 1,715.9. Increases Crit Bonus Overcap of target by 66.5.
Chaotic Gyre Formidable Chain Bracers
FABLED
3,346 Primary Attributes
5,574 Stamina
201,085 Power
319,979 Health
1338.9 Crit Bonus
535 Resolve
44349.8 Potency
367.3 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM
Incandescent Adornment of Swift Casting (Superior)
• On a hostile ability cast this spell has a 25% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 7,111 crushing damage on target.
• Inflicts 2,219 crushing damage on target every 2 seconds.
• Inflicts 7,111 cold damage on target.
• Inflicts 2,219 cold damage on target every 2 seconds.
• Increases physical and elemental damage done to target by 2.19%.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
HEIRLOOM NO-VALUE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Challenger's Longbow Second Rank
FABLED
3,937 Primary Attributes
6,559 Stamina
236,571 Power
376,447 Health
563.3 Crit Chance
52176.5 Potency
432.1 Max Health
535 Resolve
1,575 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
14908 - 22,362
(4658.8 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
NO-TRADE
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Col Decisive Strike
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Decisive Strike
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Decisive Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 17,714 crushing damage on target.
• Increases Crit Bonus Overcap of caster by 239.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
• On a hostile ability cast this spell has a 10% chance to cast Dissipate Element on target of spell. Lasts for 16.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 19,546 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 4,821.
This character has 10,405,256,659 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 416,212,173 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,276,432. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 453,081 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,244,579 whatsits.
This character resists Noxious damage in the amount of 2,244,904 whatsits.
This character resists Arcane damage in the amount of 2,261,123 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4491.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 137,652,384, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 57.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 14.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 95.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 319.461% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.