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• On a healing spell cast this spell may cast Momentary Perception on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Momentary Perception increases the amount of your next healing spell by 35%.
A jar filled with the congealed blood of Dagarn, its temperature still warm to the touch.
FABLED
104 Stamina
104 Primary Attributes
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
17.5 Multi Attack
17.3 Reuse Speed
Infused Stats:
Slots
Charm
Level
92
Effects:
Restorative Counter IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Restorative Counter IV on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Restorative Counter IV on target.
• Heals target for 1,840.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
These necklaces can be found amongst those favored by Maligonian traitors within Dracur's Covenant District.
FABLED
100 Stamina
100 Primary Attributes
25.5 DPS
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
2.9 AE Auto
Infused Stats:
Slots
Neck
Level
92
Effects:
Overbearing Storms III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Overbearing Storms III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Increases Ministration, Disruption, Ordination and Subjugation of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Overbearing Storms III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Increases Ministration, Disruption, Ordination and Subjugation of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green, White
Astral Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Primal Velium Bludgeoner
FABLED
248 Primary Attributes
248 Stamina
15.4 Crit Bonus
33.6 Casting Speed
17.6 Crit Chance
25.6 Potency
41.8 Haste
43.2 Multi Attack
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
230 - 1,303
(218.97 Rating)
Delay
7.0 seconds
Level
95
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
HEIRLOOM
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Rune: Greater Overbearing Onslaught I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Overbearing Onslaught I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Iconoclast Orb of Bane
FABLED
104 Stamina
104 Primary Attributes
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.3 Reuse Speed
393 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
221 - 1,254
(184.41 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Effects:
Engulfing Aegis IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Engulfing Aegis IV on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards group members (AE) against 4,400 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM
Astral Adornment of Increased Criticals (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Enscribed Band of the Crazed
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
28 Combat Skills
11.1 Potency
11.1 Crit Bonus
20.5 Multi Attack
6 Spell Reuse Speed
238 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Effects:
Crazed Soul
When Equipped:
• Increases Max Power of caster by 1,584.4.
•This effect will not stack with any other similar effects.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Dreary Scuttler Chitin Shard
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+20% Damage Per Second +2.2% Potency +2.2% Crit Bonus +18% Multi Attack Chance
Progress to Next Level:
30
45.77%
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Battered Bracelet of Balor
The gems on this bracelet have somehow remained intact after the beating laid upon it during a battle with Balor the Primeval.
FABLED
172 Stamina
195 Primary Attributes
8,789 Resistances
15.4 DPS
10.6 Potency
7.1 Crit Bonus
13.4 Casting Speed
123 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
All Mages, All Priests
Effects:
Cogent IV
When Equipped:
• Increases AGI, INT, STR and WIS of caster by 50.0.
• Increases Potency of caster by 3.5.
•This effect will not stack with any rank or tier of itself.
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Restorative Counter IV on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Restorative Counter IV on target.
• Heals target for 1,840.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 183,966 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,569 health per tick while out-of-combat.
This character has a Maximum Power pool of 41,020. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,924 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 30,918 whatsits.
This character resists Noxious damage in the amount of 30,728 whatsits.
This character resists Arcane damage in the amount of 34,757 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 73.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,228, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 25%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 35.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
114.65 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
12 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 2.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.