EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
The substance contained within this vial is thought to have been distilled by Druzzil herself from a mixture of raw Fire, Air, Earth, and Water from their corresponding planes.
MYTHICAL, RELIC
PRESTIGE
930 Primary Attributes
1,228 Stamina
22,709 Power
50,481 Health
253.6 Crit Bonus
35 Resolve
54.8 DPS
181.6 Crit Chance
3423.1 Potency
19.7 Weapon Damage
15 Overcap Crit Bonus
32,535 Ability Mod
Infused Stats:
Slots
Charm
Level
110
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 5%.
• Increases Threat to target by 1,061,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Rune: Ascended Elementalist
LEGENDARY, Ascended Elementalist
PRESTIGE
Adds the following to an item:
Type:
Orange Adornment
Slots:
Charm
Level
100
Effects:
Ascended Elementalist
When Equipped:
• Reduces the cast time of all Elementalist abilities up to level 10 by 10%.
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Increases the damage and healing of Sniper Shot by 100.
• Sniper Shot will apply Snipe Armor, a short duration combat mitigation debuff.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Endless Void
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
110
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.0%. Increases Weapon Damage of target by 9.9. Increases Max Health of target by 16.5%. Increases Power Regen of target by 370.4.
Storied Decayed Finger Bone
FABLED
905 Primary Attributes
1,315 Stamina
9,692 Power
32,317 Health
71,008 Resistances
151 Combat Skills
278.7 Crit Bonus
31 Resolve
25.2 Casting Speed
2527.8 Potency
77.3 Haste
34,663 Ability Mod
Infused Stats:
Deity:
+10 sta
2.7% Potency
+434.1 Abil Mod
Slots
Ear
Level
110
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSED
Plane Touched Adornment of Health
ETHEREAL
PRESTIGE
Adds the following to an item:
17.6 Max Health
Type:
White Adornment
Slots:
Finger, Ear, Neck, Wrist
Level
100
NO-VALUE NO-TRADE
Rune: Fissure of Ice
LEGENDARY, Fissure of Ice
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Fissure of Ice
When Equipped:
• Increases the maximum increment count of Brittle Armor to 30 and will increment twice when it triggers.
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+595 agi +405 sta
+1% Ability Doublecast +3% Mitigation Increase +347% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,942 Ability Modifier
Progress to Next Level:
2
20%
NO-VALUE NO-TRADE
Storied Axe of Battered Songs
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,106 Primary Attributes
1,870 Stamina
9,692 Power
32,317 Health
217.7 Crit Bonus
46.5 Resolve
44 Casting Speed
383.5 Crit Chance
316.5 Potency
64.5 Haste
6,279 Ability Mod
Infused Stats:
Deity:
+23 sta
2.9% Potency
+193.5 Abil Mod
Sword
One-Handed Slashing
Damage
246 - 739
(246.22 Rating)
Delay
4.0 seconds
Level
110
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,267 mental damage on target encounter instantly and every second.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,106 Primary Attributes
1,870 Stamina
9,692 Power
32,317 Health
217.7 Crit Bonus
46.5 Resolve
114.3 DPS
383.5 Crit Chance
316.5 Potency
60.4 Reuse Speed
3,139 Ability Mod
Infused Stats:
Deity:
+11 sta
6.5% Potency
+197.3 Abil Mod
Bow
Ranged
Damage
653 - 1,959
(326.54 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,934 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Storied Decayed Topaz Trinket
FABLED
905 Primary Attributes
1,315 Stamina
9,692 Power
32,317 Health
71,008 Resistances
151 Combat Skills
278.7 Crit Bonus
31 Resolve
58.9 DPS
2527.8 Potency
77.3 Haste
34,663 Ability Mod
Infused Stats:
Deity:
+15 sta
6.3% Potency
+409.7 Abil Mod
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP INFUSED
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE NO-TRADE
Spirit Stone of Qlark
This will grow in power as you gain Adventure Experience!
This character has 37,451,895 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,498,566 health per tick while out-of-combat.
This character has a Maximum Power pool of 666,815. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 27,067 power per tick while out-of-combat.
This character runs 81% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 447,871 whatsits.
This character resists Noxious damage in the amount of 444,643 whatsits.
This character resists Arcane damage in the amount of 444,588 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1397.34375
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2246.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,426,038, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 36.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 371.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
98.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
782 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 32 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 68.787% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.