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Rallos Zek has been slain! From Underfoot to Overrealm, all of Norrath felt his fall. Witness the fragments of The Warlord's armor falling to our plane if you require proof of this devastating act. All may be lost. ~ Tychus Zeksworn
ETHEREAL
171 Stamina
171 Primary Attributes
27.7 Crit Chance
10.2 Potency
10.2 Crit Bonus
5.6 Haste
60.7 Multi Attack
7.8 Reuse Speed
Infused Stats:
Slots
Charm
Level
92
All Mages, All Priests
Effects:
Boon of Battle
When Equipped:
• On a beneficial spell cast this spell may cast Boon of Battle on caster. Triggers about 2.0 times per minute.
• Heals caster for 2,716 - 3,319.
• Increases power of caster by 442.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Boon of Battle on caster. Triggers about 2.0 times per minute.
• Heals caster for 2,716 - 3,319.
• Increases power of caster by 442.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
NO-VALUE
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
NO-VALUE
Belkreiz Blazeclaw's Severed Golem Head
A golem's head, somehow preserved after a millenia of existence, used as a focus of power for the Awakened Legion's legendary sorcerer.
FABLED
106 Stamina
106 Primary Attributes
14.1 Casting Speed
7.4 Crit Chance
10.8 Potency
6.5 Crit Bonus
17.3 Haste
18.1 Multi Attack
Infused Stats:
Slots
Charm
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Ethereal Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Primal Robe
FABLED
124 Stamina
124 Primary Attributes
33.2 DPS
8.8 Crit Chance
12.8 Potency
7.7 Crit Bonus
20.9 Haste
21.6 Multi Attack
Infused Stats:
Cloth Armor (Chest)
Mitigation
254
Level
95
All Mages
Adornment Slots:
White, Turquoise, Yellow, White, Yellow
HEIRLOOM
Rune: Armor II
FABLED
Adds the following to an item:
7 Mitigation Increase
Type:
Yellow Adornment
Slots:
Chest
Level
90
HEIRLOOM NO-VALUE
Drakota Hide Cloak of Brilliance
FABLED
104 Stamina
104 Primary Attributes
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
17.3 Reuse Speed
Infused Stats:
Slots
Cloak
Level
92
Effects:
Spellweaver's Magnitude IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Spellweaver's Magnitude IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases INT and WIS of caster by 44.0.
• Increases Casting Speed of caster by 1.5%.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Spellweaver's Magnitude IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases INT and WIS of caster by 44.0.
• Increases Casting Speed of caster by 1.5%.
• Increases Crit Bonus of caster by 11.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
NO-VALUE
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
NO-VALUE
Draconic Oracle's Visionary Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and INT of target by 84.7. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 3%.
Primal Velium Studs
FABLED
124 Stamina
124 Primary Attributes
2,079 Resistances
16.8 Casting Speed
8.8 Crit Chance
12.8 Potency
7.7 Crit Bonus
21.4 Reuse Speed
568 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of the Warborne Battlemage
FABLED
75 Primary Attributes
75 Stamina
517 Resistances
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
3.7 Casting Speed
4.6 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Threaded Drakizite-Studded Shoes of the Underdepths
Boots studded with drakizite, a rare metal found in the Underdepths, heat treated by the flames of dragons.
This character has 139,174 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,835 health per tick while out-of-combat.
This character has a Maximum Power pool of 48,507. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,205 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 44,952 whatsits.
This character resists Noxious damage in the amount of 44,952 whatsits.
This character resists Arcane damage in the amount of 44,667 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 318.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,232, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 91.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
41.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
168 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.