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Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Harbinger's Immortal Bracer
FABLED
141 Stamina
141 Primary Attributes
11.6 Casting Speed
8.2 Potency
8.2 Crit Bonus
14.1 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
406
Level
91
Channeler, Fury, Warden
Adornment Slots:
White, Blue, White
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Bonded Drakizite-Studded Gloves of the Underdepths
Gloves studded with drakizite, a rare metal found in the Underdepths, heat treated by the flames of dragons.
FABLED
104 Primary Attributes
104 Stamina
6.3 Crit Bonus
27.1 DPS
7.1 Crit Chance
10.6 Potency
17.3 Reuse Speed
15.3 Max Health
Infused Stats:
Leather Armor (Hands)
Mitigation
403
Level
92
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 45.0.
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
HEIRLOOM
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Circlet of Timeless Wonderment
FABLED
153 Primary Attributes
153 Stamina
8.9 Crit Bonus
21.8 DPS
13.2 Casting Speed
8.9 Potency
6 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
418
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White
HEIRLOOM NO-VALUE
Pulsing Adornment of Wisdom
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Bloodshot Eyering
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
10.9 DPS
9.6 Potency
9.6 Crit Bonus
21.9 Haste
8 Reuse Speed
335 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Astral Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
20 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Ancestral Essence of Ferocity
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+2 agi +2 sta
+0.1% Potency +0.1% Crit Bonus
Progress to Next Level:
5
60.87%
NO-VALUE
Astral Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
20 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Devourite Wristlets
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
7.9 DPS
10.9 Casting Speed
9.6 Potency
9.6 Crit Bonus
8 Reuse Speed
210 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harbinger's Imperial Pants
FABLED
176 Stamina
176 Primary Attributes
6.9 Casting Speed
10.3 Potency
20.6 Crit Bonus
22 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
441
Level
94
Channeler, Fury, Warden
Adornment Slots:
White, Blue, White, Blue
NO-TRADE NO-VALUE
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Harbinger's Imperial Necklace
FABLED
175 Stamina
175 Primary Attributes
36.7 DPS
28.4 Crit Chance
20.9 Potency
10.4 Crit Bonus
38.5 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Neck
Level
94
All Priests
Adornment Slots:
White, White, Blue, Green
NO-TRADE NO-VALUE
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Ethereal Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
21 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+22 agi +18 sta
+1.2% Potency
Progress to Next Level:
10
0%
NO-VALUE
Mace of Foreboding Fears
FABLED
187 Stamina
187 Primary Attributes
16.5 Casting Speed
60.6 Crit Chance
11.1 Potency
11.1 Crit Bonus
33.1 Haste
17.8 Multi Attack
5 Reuse Speed
Infused Stats:
Mace
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
All Priests
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Split-Second Salvation
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Split-Second Salvation
When Equipped:
• This effect will not stack with similar effects.
• On a healing spell cast this spell may cast Split-Second Salvation on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Will absorb all damage when the amount is greater than 50% of the target's maximum health. This spell will absorb a total of 1 attack.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
End of Faith
LEGENDARY
160 Stamina
160 Primary Attributes
85.2 DPS
5.5 Casting Speed
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
4.4 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
198 - 1,122
(165 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Phantom Wound I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Phantom Wound I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Phantom Wound I on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Phantom Wound I on target.
• Heals target for 1,879 - 2,077.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Insightful Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
10.9 DPS
9.6 Potency
9.6 Crit Bonus
21.9 Haste
8 Reuse Speed
335 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Astral Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
20 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+21 agi +17 sta
Progress to Next Level:
9
86.52%
NO-VALUE
Astral Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
20 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Wristlets of Sudden Horror
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
7.9 DPS
10.9 Casting Speed
9.6 Potency
9.6 Crit Bonus
31.5 Haste
8 Reuse Speed
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Astral Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
22 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Astral Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
22 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Harbinger's Imperial Ward
FABLED
175 Stamina
175 Primary Attributes
25 Combat Skills
9.5 Casting Speed
56.8 Crit Chance
10.4 Potency
10.4 Crit Bonus
21.7 Multi Attack
4.8 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
602
Level
94
All Priests
Adornment Slots:
White, White, Blue
NO-TRADE NO-VALUE
Water's Revenge
LEGENDARY
164 Stamina
164 Primary Attributes
51.2 DPS
19.2 Potency
9.6 Crit Bonus
8 Reuse Speed
17.9 Multi Attack
Infused Stats:
Leather Armor (Shoulders)
Mitigation
371
Level
93
Channeler, Fury, Warden
Adornment Slots:
White, Yellow, White
HEIRLOOM
Rune: Lesser Ability Doublecast II
LEGENDARY
Adds the following to an item:
0.6 Ability Doublecast
Type:
Yellow Adornment
Slots:
Shoulders
Level
80
HEIRLOOM NO-VALUE
Windseller's Sash
LEGENDARY
160 Stamina
160 Primary Attributes
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
50.3 Haste
11 Reuse Speed
Infused Stats:
Slots
Waist
Level
92
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Inexorable Momentum I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Inexorable Momentum I
When Equipped:
• Increases Haste of caster by 6.5.
• This effect will not stack with any rank or tier of itself.
This character has 53,553 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,162 health per tick while out-of-combat.
This character has a Maximum Power pool of 51,901. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,226 power per tick while out-of-combat.
This character runs 75% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 50,796 whatsits.
This character resists Noxious damage in the amount of 48,551 whatsits.
This character resists Arcane damage in the amount of 48,266 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 959.45945945946
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 242.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,706, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 0.9%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 14.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
77.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
78 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.