EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Imperial Bastion on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Imperial Bastion on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 seconds.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Rhenium Field Point Arrow
HANDCRAFTED
Damage
+198 Crushing
Range
+5 meters
Hit Bonus
+10%
Infused Stats:
Level
90
Chaos Bringer's Breastplate
FABLED
200 Primary Attributes
205 Stamina
5 Combat Skills
23.4 Crit Bonus
46.9 DPS
11.7 Potency
4.8 Mitigation Increase
46.9 Haste
10.2 Extra Riposte
Infused Stats:
Plate Armor (Chest)
Mitigation
795
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Blue, White, Blue
HEIRLOOM NO-VALUE
Rune: Armor
FABLED
Adds the following to an item:
5 Mitigation Increase
Type:
Blue Adornment
Slots:
Chest
Level
90
HEIRLOOM NO-VALUE
Rune: Armor
FABLED
Adds the following to an item:
5 Mitigation Increase
Type:
Blue Adornment
Slots:
Chest
Level
90
HEIRLOOM NO-VALUE
Chaos Bringer's Mighty Cloak
FABLED
200 Primary Attributes
200 Stamina
11.9 Crit Bonus
4.8 Strikethrough
32.4 Crit Chance
11.9 Potency
3.5 Mitigation Increase
59.4 Multi Attack
8.5 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
All Fighters
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Rune: Imperial Will
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Cloak
Level
90
Effects:
Imperial Will
When Equipped:
• Increases Max Health of caster by 5.0%.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
• Increases the heal amount of Imperial Recovery by 50% for each Imperial Recovery adornment applied.
• On a healing spell cast this spell may cast Imperial Recovery on target of spell. Triggers about 2.0 times per minute.
• Heals target for 429.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imperial Recovery on caster. Triggers about 2.0 times per minute.
• Heals target for 429.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Chaos Bringer's Yumi
FABLED
200 Primary Attributes
200 Stamina
11.9 Crit Bonus
7.2 AE Auto
64.8 Crit Chance
11.9 Potency
28.8 Haste
32.3 Multi Attack
Infused Stats:
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Rune: Imperial Mutilation
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Imperial Mutilation
When Equipped:
• On any combat or spell hit this spell may cast Imperial Mutilation on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Reduces heals received by the target by 5-10% based on the number of Imperial Mutilation adornments applied to your gear. Each additional adornment applied will have diminishing effect.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Chaos Bringer's Mighty Ring
FABLED
200 Stamina
200 Primary Attributes
8,959 Resistances
11.9 Potency
4 Mitigation Increase
11.9 Crit Bonus
112.9 Haste
163 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Fighters
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE NO-VALUE
Chaos Bringer's Mighty Bracelet
FABLED
208 Stamina
200 Primary Attributes
8,959 Resistances
20.4 DPS
11.9 Potency
11.9 Crit Bonus
5 Block Chance
8.5 Reuse Speed
236 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Fighters
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE NO-VALUE
Chaos Bringer's Bulwark
FABLED
200 Primary Attributes
200 Stamina
11.9 Crit Bonus
37.2 DPS
64.8 Crit Chance
11.9 Potency
30.2 Block Chance
37.2 Haste
26 Multi Attack
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,986
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Blue
HEIRLOOM ATTUNEABLE NO-VALUE
Rune: Imperial Ward
FABLED
Adds the following to an item:
Type:
Blue Adornment
Slots:
Secondary
Level
90
Effects:
Imperial Ward
Applies Imperial Ward when Equipped.
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Chaos Bringer's Pauldrons
FABLED
200 Primary Attributes
205 Stamina
11.7 Crit Bonus
23.4 Potency
12 Mitigation Increase
43.7 Multi Attack
Infused Stats:
Plate Armor (Shoulders)
Mitigation
742
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Blue, White, Blue
HEIRLOOM NO-VALUE
Rune: Intimidation
FABLED
Adds the following to an item:
2 Hate Gain
2 Block Chance
Type:
Blue Adornment
Slots:
Shoulders, Forearms, Hands
Level
90
HEIRLOOM NO-VALUE
Rune: Destruction
FABLED
Adds the following to an item:
1 Flurry
1 Strikethrough
Type:
Blue Adornment
Slots:
Shoulders, Forearms, Hands
Level
90
HEIRLOOM NO-VALUE
Soul-Woven Belt of Blame
FABLED
187 Stamina
187 Primary Attributes
60.6 Crit Chance
11.1 Potency
1.7 Mitigation Increase
11.1 Crit Bonus
3.5 Block Chance
5.3 Haste
67.1 Multi Attack
Infused Stats:
Slots
Waist
Level
95
Adornment Slots:
White, Black, Yellow, White
HEIRLOOM ATTUNEABLE
Draft of Tourbillion
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Draft of Tourbillion
When Equipped:
• This effect will not stack with similar effects.
• On a critical spell hit this spell may cast Draft of Tourbillion on target of spell. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,183 - 1,308.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Draft of Tourbillion on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 10,337 - 11,425 magic damage on target
• Heals caster for 9,303 - 10,282
• Decreases Accuracy of target by 4.0%.
• Increases Accuracy of caster by 4.0%.
• When any damage is received this spell has a 10% chance to cast Draught of Aether on target's attacker. This effect normalizes based off of a three second triggering event.
This character has 193,547 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,952 health per tick while out-of-combat.
This character has a Maximum Power pool of 55,225. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,373 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 61,203 whatsits.
This character resists Noxious damage in the amount of 58,060 whatsits.
This character resists Arcane damage in the amount of 58,488 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 221.34955752212
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 284.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,936, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 16%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 51.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
230 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 15.2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 15.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.