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• On a critical healing spell cast this spell may cast Flockmaster's Protection V on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection V on target.
• Heals target for 206 - 228.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Coin of Spirits
FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
14 Ability Mod
Infused Stats:
Slots
Charm
Level
50
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Imbued Woven Augmented Tunic
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
154
Level
42
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 41 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
Chronomaster's Lesser Augmentation of Vigor
FABLED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest
Level
40
HEIRLOOM NO-VALUE
Mystical Imbued Veil
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Slots
Cloak
Level
40
Adornment Slots:
White
ATTUNEABLE
Chronomaster's Minor Augmentation of Exacting Hits
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
30
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.0.
HEIRLOOM NO-VALUE
Strong Midnight Black
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Power Regen of target by 141.6. Increases outgoing heal and ward amount by 1.5%.
Resounding Hoop of Time
FABLED
19 Primary Attributes
19 Stamina
125 Resistances
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fashioned Nacre Noxious Stud
HANDCRAFTED
21 Primary Attributes
20 Stamina
150 Resistances
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.7 Potency
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
ATTUNEABLE
Woven Augmented Boots
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
144
Level
42
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Giant Panther Chops
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 61.6. Increases Health Regen of target by 221.3. Increases outgoing heal and ward amount by 1.5%.
Woven Augmented Bracers
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
144
Level
42
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Augmented Gloves
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
144
Level
42
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Augmented Skullcap
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
144
Level
42
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Portal Scion's Band
FABLED
19 Primary Attributes
19 Stamina
125 Resistances
8 Combat Skills
0.1 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Portal Jumper's Wristlet
FABLED
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Treespeaker's Pure Rosewood Leather Pants of the Forestspeaker
LEGENDARY
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.2 Potency
1.7 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
202
Level
58
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
Chronomaster's Augmentation of Speed
FABLED
Adds the following to an item:
2 Casting Speed
Type:
White Adornment
Slots:
Legs
Level
50
HEIRLOOM NO-VALUE
Metalbane Locket
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Neck
Level
51
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Stolen Lucanic Flail
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Mace
One-Handed Crushing
Damage
30 - 168
(49.32 Rating)
Delay
4.0 seconds
Level
60
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Beryllium Symbol
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
50
Adornment Slots:
White
ATTUNEABLE
Imbued Nacre Ring of Wisdom
HANDCRAFTED
21 Primary Attributes
20 Stamina
150 Resistances
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Infused Stats:
Slots
Finger
Level
50
Effects:
Aura of Wisdom
When Equipped:
• On a beneficial spell cast this spell may cast Gleam of Wisdom on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases WIS of caster by 13.5.
• Increases Ordination, Ministration and Focus of caster by 7.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Nacre Bracelet
HANDCRAFTED
21 Primary Attributes
20 Stamina
150 Resistances
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.9 Multi Attack
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
ATTUNEABLE
Balanced Spikewood Shield
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Round Shield
Slots
Secondary
Protection
218
Level
40
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Woven Augmented Shoulder Pads
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Infused Stats:
Leather Armor (Shoulders)
Mitigation
144
Level
42
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Radiant Cincture of Solace
MASTERCRAFTED FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Waist
Level
50
Effects:
Rehabilitate V
When Equipped:
• On a critical healing spell cast this spell may cast Rehabilitate V on target of spell cast. Triggers about 2.0 times per minute.
• Applies Rehabilitate V on termination. Lasts for 15.0 seconds.
This character has 5,538 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 360 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,988. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 346 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,790 whatsits.
This character resists Noxious damage in the amount of 3,346 whatsits.
This character resists Arcane damage in the amount of 3,423 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2708.4
This character has a 9% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 9% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 114, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.