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• On any combat or spell hit this spell may cast Envoy of Death on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 358 poison damage on target.
• Increases Crit Chance of caster by 5.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE
flask of water
A flask of water from the nearest river.
Infused Stats:
Slots
Drink
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 6.0.
NO-VALUE
Darkest Fleck of Umbrage
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
War Stud of the Prime Everdark
LEGENDARY
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Ward of the Everdark
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Ward of the Everdark on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
A set of dry bread, enough to satisfy hunger but not taste.
Infused Stats:
Slots
Food
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 4.0. This effect suspends during combat
NO-VALUE
Atramentous Shadowplate Bracers
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
5.1 Mitigation Increase
Infused Stats:
Plate Armor (Forearms)
Mitigation
567
Level
80
Shadowknight
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Void Knight's Darksteel Gauntlets
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
Infused Stats:
Plate Armor (Hands)
Mitigation
526
Level
80
Paladin, Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 38.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Void Knight's Darksteel Helm
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
3.2 Reuse Speed
Infused Stats:
Plate Armor (Head)
Mitigation
526
Level
80
Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of the Bastion
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.5 Reuse Speed
98 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bandit Hunter's Wristguards
LEGENDARY
31 Primary Attributes
31 Stamina
442 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Void Knight's Darksteel Greaves
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
6.9 Max Health
Infused Stats:
Plate Armor (Legs)
Mitigation
564
Level
80
Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Unglued Alchemist's Amulet
FABLED
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5.1 Haste
5.9 Multi Attack
Infused Stats:
Slots
Neck
Level
80
Effects:
Black Phylactery
Applies Black Phylactery when Activated.
• Heals caster for 3,300.
• The casting time of Black Phylactery is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Sedition
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Sword
Main Hand Slashing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Shadowknight
Effects:
Seething Hatred
When Equipped:
• On any combat or spell hit this spell may cast Seething Hatred on target of attack. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 462 - 564 disease damage on target.
• 100% of health regained from lifetaps will be applied as hate to engaged targets.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Totem of the Droag Watcher
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Signet of Vampire Kind
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
All Fighters
Effects:
Barrier
When Equipped:
• On a block this spell has a 20% chance to cast Barrier on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 750 points of all damage
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 90.
• Increases power of caster by 161.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Skleross Bands of Glory
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Wrist
Level
79
Effects:
Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.2 times per minute.
• Heals caster for 368.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Savage Wall
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.1 Block Chance
142 Ability Mod
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,763
Level
80
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Void Knight's Darksteel Epaulets
LEGENDARY
55 Primary Attributes
55 Stamina
10 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
7.2 Haste
Infused Stats:
Plate Armor (Shoulders)
Mitigation
526
Level
80
Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Thick Banded Belt
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Thick Bands
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Thick Bands on caster. Lasts for 30.0 seconds.
• Wards caster against 700 points of physical damage
This character has 13,296 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 532 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,416. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 337 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,380 whatsits.
This character resists Noxious damage in the amount of 6,952 whatsits.
This character resists Arcane damage in the amount of 7,264 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 280.8950617284
This character has a 18% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 588, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 4.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 33% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.3325 seconds, a 67% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.