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Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 16.8.
• Cannot be modified except by direct means
• Slows target by 39.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Everlasting Minor Illusion Stone
Cloaks you in a shimmering illusion that makes you appear to be an inanimate object.
TREASURED
Infused Stats:
Charges
Unlimited
Duration
50 minutes
Recast
2 seconds
Effects:
Minor Illusion
Applies Minor Illusion when Activated. Lasts for 5 minutes.
• Applies a minor illusion to the owner.
HEIRLOOM ORNATE ATTUNEABLE NO-VALUE
pristine dragonhide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
22
Coat of Impetuous Strikes
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
346
Level
77
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Clandestine Swiftcloth Cloak
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
72
Effects:
Haste
When Equipped:
• Increases Haste of caster by 26.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tynnonium Hoop
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
86 Ability Mod
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tynnonium Hoop
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
86 Ability Mod
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
ATTUNEABLE
Boots of Impetuous Strikes
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
1 AE Auto
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
360
Level
77
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Runic Chain Bracers of the Frontier Runner
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5 Haste
2.3 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
327
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gloves of Impetuous Strikes
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
7 Strikethrough
2.4 Crit Chance
3.7 Potency
5.4 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
360
Level
77
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Coif of Impetuous Strikes
LEGENDARY
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
10.1 DPS
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
323
Level
77
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Tynnonium Band of Agility
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
72
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 24.8.
• Increases Haste of caster by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Tynnonium Bangle
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Incarnadine Melodic Leggings
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Chain Armor (Legs)
Mitigation
323
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 177 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tynnonium Torque
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Arbiter of Absolution
LEGENDARY
45 Stamina
45 Primary Attributes
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
67 - 378
(74.2 Rating)
Delay
6.0 seconds
Level
77
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Memory Lapse
When Equipped:
• On a combat hit this spell may cast Memory Lapse on target of attack. Triggers about 1.8 times per minute.
• Decreases Threat to target by 500
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Runic Longbow of the Frontier Predator
LEGENDARY
45 Stamina
45 Primary Attributes
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Bow
Ranged
Damage
128 - 723
(94.47 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
78
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Tynnonium Band of Strength
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.2 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
72
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 24.8.
• Increases DPS of caster by 29.2.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Tynnonium Bangle
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
ATTUNEABLE
Betrayal's Song
FABLED
46 Stamina
46 Primary Attributes
10.3 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
51 - 287
(84.47 Rating)
Delay
4.0 seconds
Level
78
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Disheveled Thoughts
When Equipped:
• On a combat hit this spell may cast Disheveled Thoughts on target of attack. Triggers about 1.8 times per minute.
• Decreases Threat to target by 900
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Incarnadine Melodic Mantle
MASTERCRAFTED
45 Primary Attributes
45 Stamina
18 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.7 Potency
5.1 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 11,603 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 639 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,251. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 655 power per tick while out-of-combat.
This character runs 135% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,558 whatsits.
This character resists Noxious damage in the amount of 1,661 whatsits.
This character resists Arcane damage in the amount of 1,678 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 12% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 60, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 13.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.73333% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 5.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.