EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Major Rain of Blades on target of attack. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 4,429 - 4,895 slashing damage on target encounter.
• Inflicts 633 - 699 slashing damage on target encounter every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ball of Static Onslaught
The static tempest that rocked the Dreadcutter exploded leaving traces of itself all over the deck. Was it alive or a natural phenomenon?
FABLED
203 Primary Attributes
203 Stamina
12.1 Crit Bonus
32.9 Crit Chance
12.1 Potency
2.5 Mitigation Increase
0.5 Flurry
85.6 Multi Attack
Infused Stats:
Slots
Charm
Level
95
All Fighters
Effects:
Dragonheart I
When Equipped:
• Increases Max Health of caster by 1,371.0.
•This effect will not stack with any other Stout effect.
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Field of War
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Field of War
When Equipped:
• Increases Melee Weapon Range of caster by 11.0%.
• Increases Ranged Weapon Range of caster by 11.0%.
• Increases the range and radius of spells by 11%.
• This effect will not stack with similar effects.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Infused Stats:
Slots
32
HEIRLOOM
Ethereal Corslet of the Silver Reaper
The Silver Reaper himself bestowed this mighty garb upon you for helping save his soul from what seemed to be utter annihilation.
ETHEREAL
220 Primary Attributes
226 Stamina
25.8 Crit Bonus
93.5 DPS
12.9 Potency
4.8 Mitigation Increase
93.5 Haste
10.2 Extra Riposte
Infused Stats:
Leather Armor (Chest)
Mitigation
469
Level
95
Bruiser, Monk
Effects:
Reaper's Cloak
When Equipped:
• On any combat or spell hit this spell may cast Reaper's Cloak on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Wards caster against 2,800 points of all damage
• Inflicts 4,459 - 13,377 piercing damage on target encounter.
• Inflicts 3,430 - 10,290 piercing damage on target encounter every 3 seconds.
• Increases Flurry of Caster by 3.0.
• Increases Crit Bonus of caster by 12.0.
• This ward regenerates slowly over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, White, Yellow
HEIRLOOM
Astral Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Rune: Lesser Armor II
LEGENDARY
Adds the following to an item:
4.5 Mitigation Increase
Type:
Yellow Adornment
Slots:
Chest
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
27 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Rune: Armor II
FABLED
Adds the following to an item:
7 Mitigation Increase
Type:
Yellow Adornment
Slots:
Chest
Level
90
HEIRLOOM NO-VALUE
Cloak of Crystalline Waters
LEGENDARY, Cloak of Crystalline Waters
122 Stamina
122 Primary Attributes
36 Combat Skills
8.6 Crit Chance
12.6 Potency
13.5 Mitigation Increase
2.8 Crit Bonus
20.9 Reuse Speed
21.1 Multi Attack
Infused Stats:
Slots
Cloak
Level
95
All Fighters
Effects:
Summon Crystalline Waters
Applies Summon Crystalline Waters when Activated.
• Summon 1 Globe of Crystalline Waters
• The casting time of Summon Crystalline Waters is 3.0 seconds and the reuse time of the spell is 1 hour
Water Breathing
Applies Water Breathing when Equipped.
• Allows caster to breathe under water
Adornment Slots:
White, White, Yellow
NO-TRADE
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Bloodthirst I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Bloodthirst I
When Equipped:
• Increases Crit Bonus of caster by 3.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ambrosial Mead
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
NO-VALUE
Shelik's Earring of the Mindscorch
FABLED
102 Primary Attributes
102 Stamina
1,782 Resistances
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
6.9 Block Chance
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
All Fighters, All Scouts
Effects:
Mercurial Flux II
When Equipped:
• Increases Multi Attack of caster by 6.0.
• Increases Haste of caster by 16.0.
• This effect will not stack with any rank or tier of itself.
This character has 361,046 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 14,614 health per tick while out-of-combat.
This character has a Maximum Power pool of 52,068. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,103 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 44,719 whatsits.
This character resists Noxious damage in the amount of 44,619 whatsits.
This character resists Arcane damage in the amount of 44,569 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 92.397058823529
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 270.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,858, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 27%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 62.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 10% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
213 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 18.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 10.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.