EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Hypnotic Tranquility II when Activated. Lasts for 40.0 seconds.
• Mesmerizes targets in Area of Effect
• Dispelled when target takes damage
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Hypnotic Tranquility II is 3 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Letter of Forged Elder Signatures
LEGENDARY
100 Stamina
100 Primary Attributes
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
14.4 Max Health
Infused Stats:
Slots
Charm
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tranquil Telarin Robe
HANDCRAFTED
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
35.2 Potency
51.4 Reuse Speed
5,154 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
587
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Zaveta's Cloak of Devious Intentions
LEGENDARY
344 Stamina
212 Primary Attributes
37.5 Crit Chance
30.6 Potency
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
NO-TRADE
The Pygmy's Respite
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Dazzling Stud of Dualism
LEGENDARY
100 Stamina
100 Primary Attributes
1,728 Resistances
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
369 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Windjammer Shoes
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
556
Level
95
All Mages
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Tranquil Bluejacket Cloth Bracers
HANDCRAFTED
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
4.7 Max Health
Infused Stats:
Cloth Armor (Forearms)
Mitigation
548
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Tranquil Bluejacket Gloves
HANDCRAFTED
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
548
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Fathom Cowl
LEGENDARY
295 Primary Attributes
623 Stamina
28.1 Crit Bonus
71.8 DPS
102.7 Haste
9.1 Weapon Damage
Infused Stats:
Cloth Armor (Head)
Mitigation
556
Level
95
All Mages
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Miniaturized Temporal Decompiler
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Voidstone Thaumaturgists Bangle
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
5.2 Potency
5.2 Crit Bonus
3 Casting Speed
104 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Tranquil Telarin Pants
HANDCRAFTED
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
28.1 Potency
41.1 Reuse Speed
4,116 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
587
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Malvonicus' Haste
LEGENDARY
430 Stamina
212 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
95
Effects:
Tranquil Traverse
When Equipped:
• Increases Air Speed of caster by 50.0%.
• If any of the following are true:
• Must be in Phantom Sea.
• Must be in Tranquil Sea.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Earthshaker's Spine
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
90.1 Crit Chance
16.2 Potency
5.6 AE Auto
45 Multi Attack
Infused Stats:
Staff
One-Handed Crushing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
All Mages
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Kilwren's Secret
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
90.1 Crit Chance
16.2 Potency
45 Haste
11.3 Casting Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
225 - 1,276
(187.68 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Indomitable Ring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.4 Reuse Speed
224 Ability Mod
Infused Stats:
Slots
Finger
Level
85
All Mages
Adornment Slots:
White, Turquoise, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Manacle of the Noxious Pox
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Wrist
Level
96
Effects:
Infectious Aura
When Equipped:
• When damaged this spell will cast Infectious Aura on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 15,525-62,100 disease damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
This character has 376,256 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 15,222 health per tick while out-of-combat.
This character has a Maximum Power pool of 59,338. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,394 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 62,727 whatsits.
This character resists Noxious damage in the amount of 63,230 whatsits.
This character resists Arcane damage in the amount of 62,277 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 375.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 34,758, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 20%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 99.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 30.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 18.9 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
23 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 9.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 1.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.