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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Animist's Tunic
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.4 Casting Speed
1.5 Crit Chance
2 Potency
48 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
287
Level
70
Beastlord, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Doubt
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
12.2 Haste
13 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Strong Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
Red Marbled Earspike
LEGENDARY
86 Stamina
86 Primary Attributes
564 Resistances
28 Combat Skills
4.5 Casting Speed
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
279 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Stormlord
LEGENDARY
84 Primary Attributes
84 Stamina
546 Resistances
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
Infused Stats:
Slots
Ear
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mist Panther Skin Boots
LEGENDARY
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
11.6 Casting Speed
6 Crit Chance
9.6 Potency
14.7 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
353
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Giant Panther Stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
Corrupted Gnomeskin Bracers
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
262 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
340
Level
90
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Corrupted Gnomeskin Gloves
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
12.2 Haste
Infused Stats:
Leather Armor (Hands)
Mitigation
340
Level
90
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Corrupted Mist Panther Skin Cap
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
16.3 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
353
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Learned Ring of the Shadow Acolyte
LEGENDARY
82 Primary Attributes
82 Stamina
534 Resistances
27 Combat Skills
4.8 Crit Bonus
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
13 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Waning Hopes
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
11.6 Casting Speed
336 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Gorowyn Brigade Greaves
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
6.2 Multi Attack
Infused Stats:
Leather Armor (Legs)
Mitigation
328
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Twisted Dreams Amulet
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
12.9 Casting Speed
369 Ability Mod
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
NO-TRADE
Mace of Witherstone
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
Effects:
Steady Pulse II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Steady Pulse II on target of spell cast. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 1,866 - 2,062 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bow of the Kromzek Kings
FABLED
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Reuse Speed
270 Ability Mod
Infused Stats:
Bow
Ranged
Damage
228 - 1,291
(168.72 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Dragonslayer's Fury
When Equipped:
• On a critical combat hit this spell may cast Dragonslayer's Fury on target of attack. Lasts for 12.0 seconds. Triggers about 1.2 times per minute.
• Inflicts 2,344 heat damage on target.
• Heals caster for 2,100.
• Increases Flurry of Caster by 2.0.
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Dragonslayer's Fury on target of spell. Lasts for 12.0 seconds. Triggers about 1.2 times per minute.
This character has 86,707 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,770 health per tick while out-of-combat.
This character has a Maximum Power pool of 27,319. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,235 power per tick while out-of-combat.
This character runs 100% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 31,243 whatsits.
This character resists Noxious damage in the amount of 30,973 whatsits.
This character resists Arcane damage in the amount of 28,338 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1228.9855072464
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 142% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,826, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 64.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4125 seconds, a 35% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.