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• On a healing spell cast this spell may cast Monstrous Warding on target of spell cast. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 5,000 points of all damage
• Increases Max Health of target by 10.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP REFORGED
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Rallosian Warforged Shield Strap
Rallos Zek has been slain! From Underfoot to Overrealm, all of Norrath felt his fall. Witness the fragments of The Warlord's armor falling to our plane if you require proof of this devastating act. All may be lost. ~ Tychus Zeksworn
ETHEREAL
171 Stamina
171 Primary Attributes
27.7 Crit Chance
10.2 Potency
10.2 Crit Bonus
5.6 Haste
60.712.1% Multi Attack
7.8 Reuse Speed
9 Spell Reuse Speed
Infused Stats:
Slots
Charm
Level
92
All Mages, All Priests
Effects:
Boon of Battle
When Equipped:
• On a beneficial spell cast this spell may cast Boon of Battle on caster. Triggers about 2.0 times per minute.
• Heals caster for 2,716 - 3,319.
• Increases power of caster by 442.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Boon of Battle on caster. Triggers about 2.0 times per minute.
It is said that only the breath from Vox herself can make such magics.
ETHEREAL
122 Stamina
122 Primary Attributes
32.46.5% DPS
8.6 Crit Chance
12.6 Potency
7.5 Crit Bonus
21.1 Multi Attack
20.9 Reuse Speed
151 Ability Mod
Infused Stats:
Slots
Neck
Level
95
All Priests
Effects:
Phantom Wound III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Phantom Wound III on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Phantom Wound III on target.
• Heals target for 2,314.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Ageless Damnation
When Equipped:
• Increases WIS and INT of caster by 45.0.
• Increases Crit Bonus of caster by 6.1.
• This effect will not stack with any rank or tier of itself.
A hammer once wielded by the Oggokian shaman guild master Fuga. A shaman of War.
ETHEREAL
122 Stamina
122 Primary Attributes
16.4 Casting Speed
8.6 Crit Chance
12.6 Potency
7.5 Crit Bonus
20.36.9% Haste
20.9 Reuse Speed
7.9 Ability Recovery Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
Effects:
Cogent VI
When Equipped:
• Increases AGI, INT, STR and WIS of caster by 60.0.
• Increases Potency of caster by 4.0.
•This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Silver Ward III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Silver Ward III on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
This character has 60,441 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,916 health per tick while out-of-combat.
This character has a Maximum Power pool of 60,123. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,667 power per tick while out-of-combat.
This character runs 75% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 54,785 whatsits.
This character resists Noxious damage in the amount of 54,690 whatsits.
This character resists Arcane damage in the amount of 56,288 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1020
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 302.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,316, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 8.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
84.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.39 seconds, a 44% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.