EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Storm Essence on target of spell cast. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
• Increases STR, INT, AGI, WIS and STA of target by 138.6.
• Increases Max Health of target by 12.0%.
• Increases Max Power of target by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Glinting Stone of the Planedweller
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
4.9 Casting Speed
6.1 Crit Chance
9 Potency
14.3 Haste
297 Ability Mod
Infused Stats:
Slots
Charm
Level
90
All Priests
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
NO-VALUE
Split-Second Redemption
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Split-Second Redemption
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a healing spell cast this spell may cast Split-Second Redemption on caster. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Will absorb all damage. This spell will absorb a total of 1 attack.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Exarch's Sanctified Breastplate
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
5 Casting Speed
6.3 Crit Chance
9.2 Potency
306 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
754
Level
90
Templar
Effects:
Celestial Restoration III
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 2,624.
• Heals group members (AE) for 875 every 5 seconds.
• This effect will not stack with itself if adorned on multiple items.
• When damaged this spell has a 10% chance to cast Velium Cipher on caster. Lasts for 3 minutes. This effect normalizes based off of a three second triggering event.
• Applies Velium Cipher on termination. Lasts for 10.0 seconds.
• Increases power of group members by 551.
• Increases power of group members by 143 every 5 seconds.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Blended Seahorse Shake
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 15.4. Increases Power Regen of target by 135.0.
• On a critical healing spell cast this spell may cast Advantageous Tactics on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 20%.
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Rage-filled Wand of Sullon Zek
FABLED
90 Primary Attributes
90 Stamina
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
11.8 Casting Speed
14.9 Reuse Speed
297 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
202 - 1,147
(168.72 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
NO-VALUE
Subterranean Will
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Mages, All Priests
Effects:
Subterranean Will
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a spell cast this spell may cast Subterranean Will on caster. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Increases power of caster by 186 instantly and every 3 seconds.
• Increases Max Power of caster by 10.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Band of Kromzek Zealousness
FABLED
92 Primary Attributes
92 Stamina
564 Resistances
30 Combat Skills
5.6 Crit Bonus
5 Casting Speed
6.3 Crit Chance
9.2 Potency
13.6 Max Health
306 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Mrogr's Bracelet of Atrophy
FABLED
90 Primary Attributes
90 Stamina
564 Resistances
5.4 Crit Bonus
4.9 Casting Speed
6.1 Crit Chance
9 Potency
6.1 Reuse Speed
13.1 Max Health
Infused Stats:
Slots
Wrist
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
295 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Feinting Round Shield of the Cunning Gambit
FABLED
104 Primary Attributes
104 Stamina
32 Combat Skills
6.3 Crit Bonus
27.1 DPS
7.1 Crit Chance
10.6 Potency
7.1 Block Chance
393 Ability Mod
Infused Stats:
Round Shield
Slots
Secondary
Protection
572
Level
92
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow, Yellow
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Exarch's Sanctified Pauldrons
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
6.3 Crit Chance
9.2 Potency
14.8 Haste
6.3 Reuse Speed
306 Ability Mod
Infused Stats:
Plate Armor (Shoulders)
Mitigation
691
Level
90
Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Rune: Reuse Speed
FABLED
Adds the following to an item:
4 Reuse Speed
Type:
Yellow Adornment
Slots:
Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Rune: Lesser Reuse Speed
LEGENDARY
Adds the following to an item:
3 Reuse Speed
Type:
Yellow Adornment
Slots:
Shoulders, Forearms
Level
80
HEIRLOOM NO-VALUE
Glowing Sash of Raging Liturgy
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
2.7 AE Auto
6.1 Crit Chance
9 Potency
6.1 Reuse Speed
297 Ability Mod
Infused Stats:
Slots
Waist
Level
90
All Priests
Adornment Slots:
White, Black, Yellow, Yellow, Turquoise
HEIRLOOM
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
NO-VALUE
Deathless Devotion
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Deathless Devotion
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Deathless Devotion on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 4,500 points of all damage
• Replenishes 600 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 109,158 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,366 health per tick while out-of-combat.
This character has a Maximum Power pool of 37,723. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,509 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 44,444 whatsits.
This character resists Noxious damage in the amount of 35,556 whatsits.
This character resists Arcane damage in the amount of 37,294 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 531.57894736842
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 262.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,436, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 94.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
29.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.