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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
10
Crimson Aetherstrike Gi
LEGENDARY
130 Primary Attributes
134 Stamina
15.3 Crit Bonus
60.5 DPS
7.6 Potency
4.2 Mitigation Increase
30.5 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
386
Level
90
Bruiser, Monk
Adornment Slots:
White, White
NO-TRADE
Lucanic Cloak of the Stout
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Essence of the Tirun
LEGENDARY
162 Stamina
162 Primary Attributes
7,056 Resistances
9.7 Potency
9.7 Crit Bonus
4.1 Block Chance
162 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Essence of the Skirth
LEGENDARY
162 Stamina
162 Primary Attributes
7,056 Resistances
9.7 Potency
9.7 Crit Bonus
0.6 Flurry
30.9 Multi Attack
295 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sandals of the Harrowing Sirocco
LEGENDARY
132 Primary Attributes
135 Stamina
11 Combat Skills
7.7 Crit Bonus
28.4 DPS
7.7 Potency
5.9 Block Chance
28.4 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
364
Level
90
Bruiser, Monk
Adornment Slots:
White, White
NO-TRADE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Crimson Aetherstrike Armwraps
LEGENDARY
130 Primary Attributes
133 Stamina
18 Combat Skills
7.5 Crit Bonus
7.5 Potency
5.6 Block Chance
27.8 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
360
Level
90
Bruiser, Monk
Adornment Slots:
White, White
NO-TRADE
Brute's Prodigious Hand Wraps
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
11.3 Max Health
5.2 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
366
Level
90
Bruiser
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Crimson Aetherstrike Helm
LEGENDARY
130 Primary Attributes
133 Stamina
7.5 Crit Bonus
7.5 Potency
4.8 Mitigation Increase
5.6 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
360
Level
90
Bruiser, Monk
Adornment Slots:
White, White
NO-TRADE
Deceitful Ring of Conscription
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
25.1 DPS
9.6 Potency
9.6 Crit Bonus
0.8 Flurry
22.9 Multi Attack
168 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+0.5% Mitigation Increase +0.6% Potency +0.8% Crit Bonus +0.5% Max Health +1% Hate Gain
Progress to Next Level:
36
90.84%
NO-VALUE
Wristlets of Crawling Horror
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
39.3 DPS
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
30.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Crimson Aetherstrike Leggings
LEGENDARY
150 Primary Attributes
154 Stamina
25 Combat Skills
17.5 Crit Bonus
3.5 Parry
8.8 Potency
10.9 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
393
Level
90
Bruiser, Monk
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE
Torque of Accomplished Force
The supreme accomplishment is to blur the line between battle and adventure.
ETHEREAL
204 Stamina
195 Primary Attributes
3.1 Strikethrough
31.6 Crit Chance
23.2 Potency
11.6 Crit Bonus
70.6 Multi Attack
7.6 Reuse Speed
Infused Stats:
Slots
Neck
Level
93
All Fighters
Effects:
Silver Conflagration III
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Silver Conflagration III on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 10,950 - 12,102 heat damage on target encounter.
• Decreases Mitigation of target encounter vs elemental damage by 2,224.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Harrowing Mien III
When Equipped:
• Increases Strikethrough of caster by 1.0%.
• Increases Haste of caster by 5.5.
• Increases DPS of caster by 15.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Blessed Bubinga Cudgel
MASTERCRAFTED
138 Stamina
138 Primary Attributes
40.6 DPS
44.8 Crit Chance
8.2 Potency
8.2 Crit Bonus
40.6 Haste
Infused Stats:
One-Handed Crushing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
All Fighters, All Mages, All Priests, Beastlord
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 442 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 442 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 442 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Shimmering Stars
One becomes ten, ten becomes one hundred, and all glow with the heart of the Horde
FABLED
169 Primary Attributes
169 Stamina
10.1 Crit Bonus
7.1 Strikethrough
54.9 Crit Chance
10.1 Potency
47 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
231 - 1,306
(170.75 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow
ATTUNEABLE
Gossamer Ring of the Cavalier
LEGENDARY
130 Stamina
130 Primary Attributes
5,664 Resistances
7.7 Potency
4 Mitigation Increase
7.7 Crit Bonus
60.2 Haste
106 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Cebonite Wristlet
LEGENDARY
168 Stamina
160 Primary Attributes
7,008 Resistances
16.4 DPS
9.6 Potency
9.6 Crit Bonus
5 Block Chance
7 Reuse Speed
189 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
All Fighters
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blessed Bubinga Cudgel
MASTERCRAFTED
138 Stamina
138 Primary Attributes
40.6 DPS
44.8 Crit Chance
8.2 Potency
8.2 Crit Bonus
40.6 Haste
Infused Stats:
One-Handed Crushing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
All Fighters, All Mages, All Priests, Beastlord
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 442 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 442 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 442 instantly and every second.
This character has 125,639 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,216 health per tick while out-of-combat.
This character has a Maximum Power pool of 36,365. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,599 power per tick while out-of-combat.
This character runs 13% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 43,418 whatsits.
This character resists Noxious damage in the amount of 45,791 whatsits.
This character resists Arcane damage in the amount of 43,372 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 61.889632107023
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 161.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,896, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 24.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
85 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.