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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Chestwrap of Mental Discipline
LEGENDARY
75 Stamina
75 Primary Attributes
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
362
Level
86
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Cloak of the Erudian Vanguard
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Infused Stats:
Slots
Cloak
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
canteen of purified river water
A canteen of water from the jungle rivers of Kunark. Has a slight mineral aftertaste.
Infused Stats:
Slots
Drink
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Hoop of the Strongarm
TREASURED
58 Stamina
58 Primary Attributes
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
8.2 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Ruby Deepwater Earring
TREASURED
58 Stamina
58 Primary Attributes
13.1 DPS
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
8.2 Multi Attack
Infused Stats:
Slots
Ear
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
Hard Leather Shoes of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
323
Level
86
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
rhino tri-tip
A heavily marinated huge portion of rhinoceros tri-tip steak.
Infused Stats:
Slots
Food
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases STR of target by 1.5. Increases Health Regen of target by 76.0.
NO-VALUE
Hard Leather Armwraps of the Othmir
LEGENDARY
75 Stamina
75 Primary Attributes
26 Combat Skills
18 DPS
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
238 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
323
Level
86
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Hard Leather Gloves of the Othmir
LEGENDARY
75 Stamina
75 Primary Attributes
18 DPS
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
238 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
323
Level
86
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Hard Leather Skullcap of the Othmir
LEGENDARY
75 Stamina
75 Primary Attributes
26 Combat Skills
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
238 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
323
Level
86
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Stern Band of the Stonebrunt Savior
LEGENDARY
57 Stamina
57 Primary Attributes
1,163 Resistances
12.9 DPS
3.2 Crit Chance
5.6 Potency
5.1 Mitigation Increase
1.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pilgrim's Bangle of Might
TREASURED
58 Primary Attributes
58 Stamina
1,056 Resistances
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
88
Adornment Slots:
White, Turquoise
NO-TRADE
Hard Leather Pants of the Othmir
LEGENDARY
75 Stamina
75 Primary Attributes
26 Combat Skills
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
4.6 Reuse Speed
238 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
346
Level
86
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Crest of the Sel'Nok scout
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Neck
Level
75
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Ancient Kejek Cestus
LEGENDARY
57 Stamina
57 Primary Attributes
12.9 DPS
3.2 Crit Chance
5.6 Potency
1.2 Crit Bonus
3.2 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
72 - 408
(120.04 Rating)
Delay
4.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mammoth Hide Pouch
LEGENDARY
75 Stamina
75 Primary Attributes
26 Combat Skills
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
4.6 Reuse Speed
238 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
185 - 1,051
(137.36 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
86
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Ring of the Flame Disciple
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 32.0.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Skleross Bands of Glory
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Wrist
Level
79
Effects:
Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.2 times per minute.
• Heals caster for 368.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Diu's Mighty Fist
LEGENDARY
75 Stamina
75 Primary Attributes
26 Combat Skills
4.6 Crit Chance
7.6 Potency
4.3 Crit Bonus
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Fists
One-Handed Crushing
Damage
66 - 374
(109.89 Rating)
Delay
4.0 seconds
Level
86
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Wasted Wilderness Shoulderpads
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.9 Haste
3.1 Reuse Speed
Infused Stats:
Leather Armor (Shoulders)
Mitigation
349
Level
80
All Fighters, All Priests, All Scouts
Effects:
Empowered Essence V
When Equipped:
• Increases base Spell and Combat Art damage by 5%.
This character has 42,115 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,705 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,054. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 683 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,287 whatsits.
This character resists Noxious damage in the amount of 2,859 whatsits.
This character resists Arcane damage in the amount of 2,515 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 121.89415041783
This character has a 95% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 404, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.