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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
The Killing Glare
LEGENDARY
372 Primary Attributes
715 Stamina
30 Crit Bonus
2 Resolve
13.5 DPS
41.3 Crit Chance
32.3 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+8 sta
0.5% Potency
0.9% Crit Bonus
+40.7 Abil Mod
Slots
Charm
Level
100
Effects:
Better Part of Valor
Applies Better Part of Valor when Activated. Lasts for 10.0 seconds.
• Applies Mire of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 70.0%.
• Cannot be modified except by direct means
• Dispels 149 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 60.0%.
• Increases All Attributes of group members (AE) by 10.0%.
• Increases in-combat movement speed of group members (AE) by 23.0%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
30
Bloodsworn Luminous Chitin Gi
LEGENDARY
544 Primary Attributes
1,942 Stamina
54.6 Crit Bonus
25.2 Casting Speed
55.3 Potency
18.5 Max Health
1 Resolve
12.4 Block Chance
Infused Stats:
Leather Armor (Chest)
Mitigation
670
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Shroud of the Shieldbrother
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
59.5 Crit Chance
33 Potency
7.2 Mitigation Increase
18.6 Flurry
7.2 Block Chance
Infused Stats:
Deity:
+8 sta
2.3% Potency
1.2% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
Cerulean Umbrite Post
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
23.1 DPS
22.4 Potency
34.4 Haste
18.7 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
NO-TRADE INFUSABLE
Earstud of Yagg-kythor
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Infused Stats:
Deity:
+6 sta
0.8% Potency
0.3% Crit Bonus
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
An ancient ring of gnomish design, bearing the sigil of a mysterious school of study known as the University of Andelfoof, from the long-lost city of Klick'Anon.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
5.7 Casting Speed
872.5 Potency
9.3 Block Chance
42.1 Haste
Infused Stats:
Deity:
+79 sta
3.7% Potency
4.0% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Executioner's Shackle
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
78.3 Weapon Damage
1,559 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Bloodsworn Woven Dhalgar Leggings
LEGENDARY
544 Primary Attributes
1,942 Stamina
54.6 Crit Bonus
25.2 Casting Speed
55.3 Potency
18.5 Max Health
1 Resolve
12.4 Block Chance
Infused Stats:
Leather Armor (Legs)
Mitigation
670
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Alpha's Emblem
LEGENDARY
372 Primary Attributes
715 Stamina
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
41.3 Crit Chance
22.9 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+6 sta
0.7% Potency
0.3% Crit Bonus
+44.5 Abil Mod
Slots
Neck
Level
100
Effects:
Understanding the Weak Spots
When Equipped:
• Increases Potency of caster by 52.0.
• Allows mastery attacks to be used on any target and increases the base damage by 300%
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Fist of Skirmishing
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
43.4 DPS
167.6 Crit Chance
32 Potency
13.2 Block Chance
12 Reuse Speed
Infused Stats:
Fists
One-Handed Piercing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,097 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Defenders' Renewed Throwing Dagger
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
15 Casting Speed
167.6 Crit Chance
32 Potency
28.4 Haste
2,285 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
388 - 2,196
(287.12 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
Green Hood Band of Roots
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
55.6 Crit Bonus
1 Resolve
26.4 DPS
22.4 Potency
6.8 Mitigation Increase
4.2 Block Chance
7.2 Reuse Speed
38.4 Weapon Damage
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE INFUSABLE
Bolstered Deadwood Wristband
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
4.2 Casting Speed
22.4 Potency
8.4 Mitigation Increase
15.2 Block Chance
34.4 Haste
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Illumine Umbrite Fist
LEGENDARY
471 Primary Attributes
1,078 Stamina
27.8 Crit Bonus
1 Resolve
43.4 DPS
167.6 Crit Chance
32 Potency
13.2 Block Chance
12 Reuse Speed
Infused Stats:
Fists
One-Handed Crushing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
This character has 2,648,292 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 106,191 health per tick while out-of-combat.
This character has a Maximum Power pool of 120,272. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,985 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 194,495 whatsits.
This character resists Noxious damage in the amount of 192,207 whatsits.
This character resists Arcane damage in the amount of 195,445 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 191.6
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1033.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 74,442, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 11.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 53.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
6.029 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
135 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 37.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 58.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.