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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
16
Titanium Reverent Coat
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
5.2 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
322
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Torn Cloak of the Charger
LEGENDARY
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
173 Ability Mod
Infused Stats:
Slots
Cloak
Level
85
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
droag scale swill
TREASURED
Infused Stats:
Slots
Drink
Level
70
Duration
3 hours
Effects:
Increases speed of target by 40.0%. Increases Power Regen of target by 126.0.
NO-TRADE
Plated Stud of Misgivings
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Abyssal Stud of Banishment
LEGENDARY
55 Primary Attributes
55 Stamina
840 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Slots
Ear
Level
80
Effects:
Void Bane
When Equipped:
• Additional equipment with Void Bane improves this effect.
• On any combat or spell hit this spell may cast Void Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 378 mental damage on target.
• Must not be classified as a void beast
• Must not be classified as a shadowed folk
• Inflicts 756 mental damage on target.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Decreases Mitigation of target vs arcane damage by 560.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Titanium Reverent Boots
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
6.7 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
300
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Heavenly Cake
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
80
Duration
30 minutes
Effects:
Increases STA and WIS of target by 66.0. Increases Health Regen of target by 212.8. Increases outgoing heal and ward amount by 2%.
Titanium Reverent Bracer
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
7.4 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
300
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Titanium Reverent Gauntlets
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.9 Crit Chance
5.2 Potency
157 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
300
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Titanium Reverent Coif
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
5.2 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
300
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Signet of Light from Darkness
LEGENDARY
31 Primary Attributes
31 Stamina
242 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Finger
Level
69
Effects:
Divine Light
When Equipped:
• When damaged this spell has a 5% chance to cast Divine Light on target's attacker.
• Inflicts 610 - 746 divine damage on target.
• Heals caster for 606 - 741.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vark's Commanding Bracelet
LEGENDARY
53 Primary Attributes
53 Stamina
390 Resistances
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Titanium Reverent Leggings
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
1.3 AE Auto
2.9 Crit Chance
5.2 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
322
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Plodding Charger Torque
LEGENDARY
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
8.7 Multi Attack
Infused Stats:
Slots
Neck
Level
85
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Frontiersman's Runic Mace
LEGENDARY
47 Stamina
47 Primary Attributes
10.6 DPS
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
Infused Stats:
Mace
One-Handed Crushing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Mindfeeder's Wand
FABLED
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
162 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
164 - 930
(136.8 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Wound Loop of the Sathirian Soldier
FABLED
66 Stamina
66 Primary Attributes
1,570 Resistances
14.2 DPS
2.4 Casting Speed
3.1 Potency
3.2 Crit Bonus
0.8 Max Health
3.6 Accuracy
Infused Stats:
Slots
Finger
Level
73
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Plotter's Bangle
LEGENDARY
60 Primary Attributes
60 Stamina
425 Resistances
22 Combat Skills
1.2 Crit Bonus
2.9 Casting Speed
3.4 Crit Chance
5.8 Potency
173 Ability Mod
Infused Stats:
Slots
Wrist
Level
85
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shield of Purgatorious Banishment
LEGENDARY
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.4 Potency
3.3 Block Chance
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
435
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Titanium Reverent Mantle
HANDCRAFTED
55 Primary Attributes
55 Stamina
20 Combat Skills
0.8 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
5.2 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
300
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 25,004 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,018 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,469. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,132 power per tick while out-of-combat.
This character runs 78% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,508 whatsits.
This character resists Noxious damage in the amount of 10,269 whatsits.
This character resists Arcane damage in the amount of 8,992 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1375.7142857143
This character has a 57% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 57% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,896, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 30.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.