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Applies Atheneal Mindmeld when Activated. Lasts for 30.0 seconds.
• All offensive spells deal mental damage.
• Must be in Ward of Elements.
• The casting time of Atheneal Mindmeld is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Elemental Idol of Ice
LEGENDARY
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
1.4 AE Auto
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Charm
Level
80
All Scouts
Effects:
Atheneal Frost
Applies Atheneal Frost when Activated. Lasts for 30.0 seconds.
• All offensive spells deal cold damage.
• Must be in Ward of Elements.
• The casting time of Atheneal Frost is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
pristine strengthened leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
12
Coat of the Dead-Eye
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.5 Haste
6.3 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
391
Level
78
Assassin, Ranger
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Champion's Cape of Solid Stance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Fanged Ear Hoop
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shadowed Earring of the Void
TREASURED
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.4 Multi Attack
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Shieldwrought Chain Boots
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.9 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
369
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Flame Skewered Spicy Barracuda
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases STR of target by 17.8. Increases Health Regen of target by 190.0.
Lavalink Bracers of Eruption
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
3.4 Flurry
Infused Stats:
Chain Armor (Forearms)
Mitigation
397
Level
80
Assassin, Ranger
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Lavalink Gloves of Eruption
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
397
Level
80
Assassin, Ranger
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Shieldwrought Chain Helm
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.9 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
369
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Fingerhoop of the Flame Disciple
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 32.0.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Epiphanic Polishing Stone
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Lava Dipped Bangle
LEGENDARY
55 Primary Attributes
55 Stamina
395 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
8.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Chainmail Greaves
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
6.3 Multi Attack
98 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
396
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Brawny Brace
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Legs
Level
70
NO-VALUE
Blackened Spiked Choker
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Fang of Ichor
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Dagger
Main Hand Piercing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Assassin
Effects:
Rage of Ichor
When Equipped:
• Increases the damage of stealth attacks by 30%.
Assassin's Flurry
When Equipped:
• Increases Flurry of Caster by 15.0.
Flurry of Poison
When Equipped:
• On a combat hit this spell may cast Flurry of Poison on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 583 - 875 poison damage on target.
• Increases Crit Chance of caster by 15.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Serpentine Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Venom Pith
When Equipped:
• On a combat hit this spell may cast Venom Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 93 poison damage on target instantly and every 5 seconds.
• Cannot be modified except by direct means
NO-VALUE
Firespike
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.5 Flurry
Infused Stats:
Bow
Ranged
Damage
186 - 1,055
(137.89 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Ring of the Voidshadow
LEGENDARY
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.4 Multi Attack
129 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Wristwrap of the Culinary Apprentice
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
79
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Smoldering Brawny Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Lavapoint
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
66 - 375
(110.32 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
This character has 24,695 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 988 health per tick while out-of-combat.
This character has a Maximum Power pool of 29,275. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,171 power per tick while out-of-combat.
This character runs 21% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 15,775 whatsits.
This character resists Noxious damage in the amount of 16,111 whatsits.
This character resists Arcane damage in the amount of 15,575 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 63% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 2.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 15.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 9.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 15.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.