EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•This effect will not stack with any rank or tier of itself.
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
pristine scaled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
20
Primordial Breastplate of the Blood Lord
This item appears to be able to be broken down into warborne ore.
FABLED
83 Primary Attributes
83 Stamina
32 Combat Skills
2.5 Crit Bonus
5.3 Crit Chance
11.4 Potency
5.4 Mitigation Increase
7.4 Max Health
Infused Stats:
Plate Armor (Chest)
Mitigation
741
Level
90
Shadowknight
Effects:
Pestilential Rain II
When Equipped:
• On any combat or spell hit this spell may cast Pestilential Rain on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,998 disease damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow
HEIRLOOM
Smoldering Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
80
NO-VALUE
Deadly Drape of Vuh-Duh
LEGENDARY
84 Stamina
84 Primary Attributes
21.1 DPS
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
5.5 Block Chance
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
NO-VALUE
Iced Pomegranate Ambrosia
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
85
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 21.5. Increases Power Regen of target by 142.8.
Sergeant's Silver Stud
LEGENDARY
84 Stamina
84 Primary Attributes
564 Resistances
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
12.7 Haste
270 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Chronomaster's Major Durability Augmentation
FABLED
Adds the following to an item:
290 Health
Type:
White Adornment
Slots:
Ear
Level
90
HEIRLOOM NO-VALUE
Fortified Hoop of the Mountain
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
517 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
8.8 Haste
Infused Stats:
Slots
Ear
Level
90
Effects:
Indomitable IX
Applies Indomitable IX when Activated. Lasts for 12.0 seconds.
• Applies Peerless Defense on termination. Lasts for 30.0 seconds.
• Wards caster against 5,000 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the caster's physical mitigation over time.
When worn this necklace appears to crawl across its surface as if alive.
FABLED
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
11.3 Max Health
12.2 Haste
Infused Stats:
Slots
Neck
Level
90
All Fighters
Effects:
Unleashed Fury
Applies Unleashed Fury when Activated. Lasts for 15.0 seconds.
• Shapechanges caster into a wickerman
• Increases Crit Bonus of caster by 8.0.
• Increases Haste of caster by 25.0.
• Enlarges caster by 50.0%.
• When a combat art is used this spell will cast Unleashed Fury on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 1,598 disease damage on target
• Heals caster for 799
• Increases Threat to target by 875
• Cannot be modified except by direct means
• This item may not be used in a PvP zone.
• The casting time of Unleashed Fury is 0.5 seconds and the reuse time of the spell is 6 minutes
Adornment Slots:
White, Turquoise, Green
HEIRLOOM NO-VALUE
Smoldering Adornment of Avoidance (Superior)
FABLED
Adds the following to an item:
3 Extra Riposte
Type:
White Adornment
Slots:
Neck
Level
70
NO-VALUE
Destructive Longsword of the Mountain
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.3 Max Health
6 Mitigation Increase
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 688
(134.98 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Endless Wounds IX
When Equipped:
• On a critical combat hit this spell may cast Endless Wounds IX on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 506 - 559 cold damage on target.
• Inflicts 633 - 699 cold damage on target every 2 seconds.
• Inflicts an additional 126 - 139 cold damage on target every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Endless Wounds IX on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 506 - 559 cold damage on target.
• Inflicts 633 - 699 cold damage on target every 2 seconds.
• Inflicts an additional 126 - 139 cold damage on target every tick.
This character has 110,199 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,629 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,880. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,298 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 25,523 whatsits.
This character resists Noxious damage in the amount of 25,748 whatsits.
This character resists Arcane damage in the amount of 25,658 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 209.80198019802
This character has a 82% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,380, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 3.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 16.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.