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Increases All Attributes of target by 6.1%. Increases Max Health of target by 8.2%. Increases Potency of target by 180.0. Increases Power Regen of caster by 438.1. Increases Fervor Overcap of target by 27.6.
• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Matron's Cobbler
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
110
Duration
5 hours
Effects:
Increases All Attributes of target by 5.5%. Increases Max Health of target by 6.8%. Increases Potency of target by 120.0. Increases Crit Chance of target by 271.5. Increases Health Regen of caster by 432.2.
• Increases the damage and healing of Wildfire, Levinbolt, Stone Hammer, and Septic Strike by 3.
NO-VALUE NO-TRADE
Eye of the Elder Orb
This will grow in power as you complete Heroic Chaos Descending Weekly Missions.
LEGENDARY, Eye of the Elder Orb
PRESTIGE
Adds the following to an item:
513 Stamina
763 Primary Attributes
4 Ability Doublecast
522.5 Potency
21.4 Max Health
20 Crit Bonus
4 Fervor
94,809 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+777 int +523 sta
+4% Ability Doublecast +527.5% Potency +22% Crit Bonus +21.8% Max Health +4.2% Fervor +98,639 Ability Modifier
Progress to Next Level:
3
50%
NO-VALUE NO-TRADE LORE
Emboldened Abyss Reaver, Avenger of Tides
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
MYTHICAL
2,820 Primary Attributes
3,962 Stamina
52,318 Power
116,292 Health
832.8 Crit Chance
3093.6 Potency
77 Mitigation Increase
270 Resolve
268.653.7% Haste
77 Block Chance
53.7 Casting Speed
187 Overcap Crit Bonus
Infused Stats:
Deity:
+1,160 sta
400.0% Potency
Physical:
112.5% Potency
Staff
Two-Handed Crushing
Damage
1599 - 2,398
(666.09 Rating)
Delay
6.0 seconds
Level
110
All Fighters, All Mages, All Priests, Beastlord
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Orange, Orange, Blue, Blue, Cyan
NO-TRADE NO-VALUE INFUSED REFORGED
Celestial Adornment of Increased Criticals (2H)
MASTERCRAFTED FABLED
Adds the following to an item:
52.2 Crit Bonus
10 Overcap Crit Bonus
Placement:
Ranged, Thrown, Two-Handed
Type:
White Adornment
Slots:
Primary, Ranged
Level
110
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Ethereal Mastery
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
5 Ability Doublecast
10 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
110
Effects:
Ethereal Mastery
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• On a healing spell cast this spell will cast Overflow on target of spell cast. Lasts for 12.0 seconds.
• Increases Fervor of target by 4.5.
• Increases based off of the tier of the triggering heal.
• If target is not a Priest.
• 20% chance to cancel when target casts a hostile spell
• 20% chance to cancel when target casts a combat art
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Grants a 5% chance to instantly recast any offensive Combat Art or Spell used.
• Applies Planar Pet Mastery to qualifying pets.
• Increases the damage and healing of pet Spell and Combat Arts by 15.
• Crusade and Unholy Strength will increase raids ability doublecast by 3.5.
• Increases the damage and healing of profession Spell and Combat Arts by 12.
• Gift of Bertoxxulous and Surge of Ro will increase the casters crit bonus overcap by 50.
• Honed Reflexes will grant the caster 10 Fervor.
• Rescue will increase the casters Ability Doublecast by 25 for 10 seconds.
• Increases the damage and healing of Assassinate by 100.
• Synergism and Peaceful Link will increase ability doublecast of target by 5.5.
• Lay on Hands will grant fervor to the group.
• Focused Offensive will increases the crit bonus overcap of caster by 100.
• Peerless Predator and Warden of the Forest will increase the damage and healing of Spell and Combat Arts by 15.
• Removes the attack speed and movement speed reduction of Torpor.
• Increases the damage and healing of Fusion by 150.
• Tendrils of Horror and Ancestral Avatar will increase the Ability Doublecast of Scouts and Fighters by 3.5.
• Increases the damage and healing of all abilities by 8.
• Avoid Blame and Befuddle will increase the ability doublecast of caster by 10.
• Aria of Magic will now trigger from combat arts.
• Torpor will grant Weapon Damage Bonus and Weapon Damage Bonus Overcap to the target.
• Cacophony of Blades and Perfection of the Maestro will grant 35 Crit Bonus Overcap to the group.
• Adds a large ward to Vector of Life.
• Increases the damage and healing of Sniper Shot by 100.
• Adds a physical, arcane, and noxious ward component to Ward of the Untamed.
• Increases the damage and healing of profession Spell and Combat Arts by 15.
• Increases the damage and healing of Savage by 45.
• Tenacity and Virtue will increases the damage and healing of the targets Combat Arts by 10.
• Increases base duration of Blighted Horde to 12 seconds.
• Outward Calm will now ward the group and is not affected by bleedthrough.
• Increases the damage and healing of Savage Assault by 60 and adds 4 strikes.
• Increases the damage and healing of profession Spell and Combat Arts by 15.
• Removes the negative effects of Juggernaut.
• Prismatic Chaos will now affect the targets group and increases the trigger count by 6.
• Savage Ruin will now affect the beastlords group.
• Increases the damage and healing of Blade Chime by 100.
• Cacophony of Blades will increase the damage and healing of casters group or raid by 5.
• Increases effectiveness of Dispatch by 100.
• Slot 2 advantages will increase the Crit Bonus Overcap of Caster by 50.
• Adds damage to all hate and hate position abilities.
• Dragon Rage and Manhandle will grant 50 Crit Bonus Overcap to the caster.
• Consumption and Sacrifice will grant 50 fervor to the casters pet.
• Increases the heal effect on Mark of Nobility and increase the target's ability modifier.
• Channel will increase the groups fervor and fervor overcap by 50.
• Increases the damage and healing of Curse of Darkness by 120.
• Increases the damage and healing of Aria of Magic by 30.
• Pledge of Armament will increase the damage and healing of figher profession Abilities.
• Decreases base reuse time of Spiritual Circle to 70 seconds.
• Increases the damage and healing of Spell and Combat Arts of caster by 7.5.
• Lay on hands will now heal the Paladin's group.
• Removes the mitigation reduction of Pledge of Armament.
• Decreases the base reuse speed of Dispatch by 30 seconds.
• Sniper Shot will apply Snipe Armor, a short duration combat mitigation debuff.
• Slot 2 advantages will increase the Crit Bonus Overcap of Caster's group by 50.
• Juggernaut will now affect the entire group.
• Tendrils of Horror and Ancestral Avatar will increase the Crit Bonus OverCap cast of Mages by 35.
• Tenacity and Virtue will increases the targets Weapon Damage Bonus Overcap by 50.
• Tenacity and Virtue will increases the targets Weapon Damage Bonus by 100.
• Juggernaut will grant crit bonus overcap.
• Increases the auto-attack multiplier of Focused Offensive.
• Assassinate has a 50% chance of clearing the reuse of Assassinate. This effect may trigger up to 4 times on a single Assassination chain.
• Increase the strikes of Flurry of Blades or Spinning Flurry and adds a debuff that increases all damage done to the target.
• Torpor will heal and ward for an increased amount.
• Shrine of the Ancients will grant Ability Modifier to the casters raid.
• Removes the trigger limit and increases the damage of Fae Fire.
• Convert Ally will heal the group, heal for an increased amount, and adds an auto-attack multiplier buff.
• Increases the damage of Blazing Avatar and removes its trigger limit.
• Decreases the construct health reduction of Siphoned Protection to 5%.
• Decreases the damage the construct takes from interpose abilities by 10%.
• Spiritual Circle will now summon a Shrine of the Ancients which cannot be damaged by enemies.
• Increases the ward amount of Outward Calm.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Rune: Ragebourne Insight
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary
Level
110
Effects:
Ragebourne Insight
Applies Ragebourne Insight when Equipped.
• Increases Ability Doublecast of caster by 8.0.
• Increases Fervor of caster by 35.0.
• Increases Potency of caster by 350.0.
• On a hostile ability cast this spell has a 15% chance to cast Ragebourne Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 211.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
HEIRLOOM NO-VALUE LORE
Two Handed Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
233.6 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
110
NO-VALUE NO-TRADE
All-Mother's Cascade
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
FABLED
1,356 Primary Attributes
1,947 Stamina
31,544 Power
70,124 Health
19.83.9% AE Auto
404.4 Crit Chance
1189 Potency
37.8 Mitigation Increase
142.5 Resolve
133 Haste
31.6 Casting Speed
63 Overcap Crit Bonus
Infused Stats:
Deity:
+999 sta
400.0% Potency
Ranged
Damage
561 - 841
(350.41 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
110
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,292 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM INFUSED REFORGED
Celestial Adornment of Increased Criticals (2H)
MASTERCRAFTED FABLED
Adds the following to an item:
52.2 Crit Bonus
10 Overcap Crit Bonus
Placement:
Ranged, Thrown, Two-Handed
Type:
White Adornment
Slots:
Primary, Ranged
Level
110
NO-VALUE
Celestial Rune of Evasion
FABLED, Evasion
PRESTIGE
Adds the following to an item:
24 Block Chance
2 Dodge
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
110
Effects:
Evasive Moves
When Equipped:
• On avoiding an attack this spell has a 50% chance to cast Evasive Moves on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 100.0.
• Increases Crit Bonus Overcap of caster by 200.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
This character has 183,965,289 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,359,164 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,443,047. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 58,184 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 848,196 whatsits.
This character resists Noxious damage in the amount of 847,921 whatsits.
This character resists Arcane damage in the amount of 847,701 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3107.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,634,908, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 40.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 99% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
887.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 0.5 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
983 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 1.8 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 25.852% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.