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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Bolstered Charm
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
190.9 Crit Bonus
15 Resolve
103 Crit Chance
1591.7 Potency
14.1 Mitigation Increase
56.3 Haste
9.1 AE Auto
Infused Stats:
Slots
Charm
Level
100
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Robe
LEGENDARY
839 Primary Attributes
2,280 Stamina
4,950 Power
148,645 Health
357.6 Crit Bonus
15 Resolve
362.1 Potency
20.9 Max Health
334.6 Haste
167.3 Multi Attack
Infused Stats:
Cloth Armor (Chest)
Mitigation
596
Level
100
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Cloak of Timeless Torment
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
141 Combat Skills
207.6 Crit Bonus
15 Resolve
102.9 Crit Chance
1730.8 Potency
18 Max Health
14.4 Mitigation Increase
Infused Stats:
Deity:
+19 sta
3.6% Potency
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Mindbender's Vicious Earring
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
47,800 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1591.7 Potency
56.3 Haste
25.9 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Bolstered Earring
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
47,800 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
1591.7 Potency
14.1 Mitigation Increase
31.9 Flurry
15.4 Weapon Damage
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Boots
LEGENDARY
724 Primary Attributes
1,827 Stamina
4,950 Power
148,645 Health
284.8 Crit Bonus
15 Resolve
314.2 Potency
17.4 Mitigation Increase
16.5 Max Health
3,836 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
556
Level
100
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Bracers
LEGENDARY
724 Primary Attributes
1,827 Stamina
4,950 Power
148,645 Health
284.8 Crit Bonus
15 Resolve
314.2 Potency
16.5 Max Health
74.8 Casting Speed
3,836 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
556
Level
100
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Infused Stats:
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Aluxob Battle Hood
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
341.6 Potency
15 Resolve
273.6 Haste
76.4 Casting Speed
8.3 Weapon Damage
15 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Mindbender's Furious Ring
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
47,800 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1591.7 Potency
56.3 Haste
15.4 Weapon Damage
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Furious Bracelet
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
47,800 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
1591.7 Potency
14.1 Mitigation Increase
25.9 Reuse Speed
14.1 Block Chance
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Pants
LEGENDARY
839 Primary Attributes
2,280 Stamina
4,950 Power
148,645 Health
357.6 Crit Bonus
15 Resolve
362.1 Potency
20.9 Max Health
93.2 Casting Speed
4,801 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
596
Level
100
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Furious Necklace
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
190.9 Crit Bonus
15 Resolve
42.8 DPS
103 Crit Chance
1591.7 Potency
25.9 Reuse Speed
23,772 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Hammer
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
15 Resolve
282.9 Crit Chance
200.9 Potency
46.5 Haste
31.3 Casting Speed
4,262 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
164 - 492
(164.16 Rating)
Delay
4.0 seconds
Level
100
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 832 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Wand
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
15 Resolve
282.9 Crit Chance
200.9 Potency
46.5 Haste
31.3 Casting Speed
4,262 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
435 - 1,306
(217.71 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 3,917 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Bolstered Ring
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
47,800 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1591.7 Potency
56.3 Haste
15.4 Weapon Damage
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Vicious Bracelet
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
47,800 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
1591.7 Potency
56.3 Haste
17.9 Casting Speed
23,772 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Mindbender's Symbol
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
15 Resolve
82.5 DPS
282.9 Crit Chance
200.9 Potency
43.1 Reuse Speed
2,131 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 245,118 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 9,827 health per tick while out-of-combat.
This character has a Maximum Power pool of 25,616. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,064 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,765 whatsits.
This character resists Noxious damage in the amount of 6,810 whatsits.
This character resists Arcane damage in the amount of 7,037 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 104.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 24,080, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 26.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 81.84% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 17.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 9.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.