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• When damaged with a melee weapon this spell has a 5% chance to cast Majesty on target's attacker. Lasts for 4.0 seconds. This effect normalizes based off of a three second triggering event.
• Stuns target
• Only affects targets level 88 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Netted Kelp Shroud
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
6.7 Haste
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Drachnid Bliss
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 13.2. Increases Power Regen of target by 120.0.
Commanding Thought Earring
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jeweled Ydallian Earring
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pious Steel Sabatons
LEGENDARY
54 Primary Attributes
54 Stamina
10 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
6.9 Haste
Infused Stats:
Plate Armor (Feet)
Mitigation
507
Level
80
Inquisitor, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Pious Diatribe: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Inquisitor, Templar
Pious Diatribe 1/5
Item Set Details:
(2) +100 wis
(3) Applies Runic Recovery II.
• Reduces reuse time of beneficial spells by 2 percent.
(5) Applies Burst of Healing.
• Increases Crit Chance of caster by 10.0.
• On a healing spell cast this spell may cast Burst of Healing on caster. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
NO-VALUE
Cocoa-dusted Wedding Cake
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases Max Power of target by 80.0. Increases Health Regen of target by 190.0.
This character has 19,053 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 968 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,003. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 893 power per tick while out-of-combat.
This character runs 88% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,941 whatsits.
This character resists Noxious damage in the amount of 3,781 whatsits.
This character resists Arcane damage in the amount of 5,845 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 75% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 75% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,818, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 39.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 24.46% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.