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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Chestguard of Seismic Upheaval
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Infused Stats:
Chain Armor (Chest)
Mitigation
355
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Overflow
When Equipped:
• On a hostile ability cast this spell has a 18% chance to cast Overflow on the group. This effect normalizes based off of a three second triggering event.
• Heals group members for 230.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cloak of Zet
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Slots
Cloak
Level
65
Effects:
Eye of Zet
When Equipped:
• On a hostile spell cast this spell has a 3% chance to cast Eye of Zet on caster. Lasts for 30.0 seconds.
• Increases the speed of casting timers by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Golem Shard Earring
LEGENDARY
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Stud of the Freethinker
LEGENDARY
25 Primary Attributes
25 Stamina
165 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Chain Sabatons of the Minion
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Chain Armor (Feet)
Mitigation
331
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Outrider's Blue Iron Chain Vambraces
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
0.7 AE Auto
1.7 Crit Chance
2.5 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
293
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Throatcrushers
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
335
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Silencing Blow
When Equipped:
• On a combat hit this spell may cast Silencing Blow on target of attack. Lasts for 4.0 seconds. Triggers about 1.6 times per minute.
• Stifles target
• Only affects targets level 102 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Outrider's Blue Iron Chain Helmet of Stealth
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
337
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Signet of Light from Darkness
LEGENDARY
38 Primary Attributes
38 Stamina
276 Resistances
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Infused Stats:
Slots
Finger
Level
60
Effects:
Divine Light
When Equipped:
• When damaged this spell has a 5% chance to cast Divine Light on target's attacker.
• Inflicts 610 - 746 divine damage on target.
• Heals caster for 606 - 741.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wurmhide Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
76
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Links of the Dragonslayer
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1 AE Auto
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
346
Level
76
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Acadechismal Crest
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Slots
Neck
Level
60
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Master Assassin's Guard Blade
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
61 - 343
(67.31 Rating)
Delay
6.0 seconds
Level
72
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Shimmering Ring of the Djinn
The power that is held in this ancient artifact can withstand the most horrible of attacks from the djinn.
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
28 Ability Mod
Infused Stats:
Slots
Finger, Neck, Waist
Level
60
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vampire Hunter's Armlet of Faith
LEGENDARY
25 Primary Attributes
25 Stamina
180 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Dagger of Ill Omens
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
37 - 211
(61.92 Rating)
Delay
4.0 seconds
Level
72
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
NO-TRADE
Haunting Shoulderpads
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Chain Armor (Shoulders)
Mitigation
318
Level
76
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 12,162 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 486 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,675. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 467 power per tick while out-of-combat.
This character runs 48% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,462 whatsits.
This character resists Noxious damage in the amount of 2,657 whatsits.
This character resists Arcane damage in the amount of 2,657 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 38% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,058, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 22.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.