EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
HEIRLOOM NO-VALUE LORE-EQUIP
Cloak of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear a single Ethereal Greater Relic.
FABLED, ETHEREAL GREATER RELIC
PRESTIGE
1,162 Primary Attributes
1,359 Stamina
83,835 Power
140,325 Health
315 Combat Skills
368.5 Crit Bonus
200 Resolve
4.5 Ability Doublecast
232.2 Crit Chance
7372.9 Potency
50,749 Ability Mod
Infused Stats:
Slots
Cloak
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Cannot be modified except by direct means
Adornment Slots:
White, Red
NO-TRADE NO-VALUE INFUSABLE
Empyral Adornment of Modified Power
FABLED
Adds the following to an item:
93,115 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
110
HEIRLOOM NO-VALUE
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Heavy Earring of the Shadowed Excursion
FABLED
1,096 Primary Attributes
2,521 Stamina
54,246 Power
114,014 Health
170,040 Resistances
315 Combat Skills
568.8 Crit Bonus
170 Resolve
9047.3 Potency
26.6 Mitigation Increase
84.6 Haste
29 Overcap Weapon Damage
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Empyral Adornment of Health
ETHEREAL
Adds the following to an item:
38.5 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
110
HEIRLOOM NO-VALUE
Earring of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear two Ethereal Relics.
FABLED, ETHEREAL RELIC
PRESTIGE
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
170,040 Resistances
315 Combat Skills
362.7 Crit Bonus
200 Resolve
7338.4 Potency
29.4 Mitigation Increase
102.9 Multi Attack
43.5 Weapon Damage
Infused Stats:
Slots
Ear
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
• Increases the damage, healing, and warding of profession Combat arts by 10.
• Increases the update count of all combat arts by 1.
• Increases range and duration of all combat arts by 5%.
• Reduces resistibility of all combat arts by 5%.
HEIRLOOM NO-VALUE LORE
Heavy Staff of the Shadowed Excursion
FABLED
5,025 Primary Attributes
7,482 Stamina
80,962 Power
170,166 Health
240.2 DPS
1582.3 Crit Chance
6913.6 Potency
340 Resolve
139 Reuse Speed
190 Overcap Crit Bonus
51,580 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
1456 - 2,183
(606.48 Rating)
Delay
6.0 seconds
Level
120
All Fighters, All Mages, All Priests, Beastlord
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 1.1%.
• Inflicts 2,080 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Red, Blue, Blue, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Empyral Adornment of Increased Criticals (2H)
FABLED
Adds the following to an item:
102.8 Crit Bonus
23 Overcap Crit Bonus
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
110
HEIRLOOM NO-VALUE
Empyral Rune of Evasion
FABLED, Evasion
PRESTIGE
Adds the following to an item:
24 Block Chance
2 Dodge
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
115
Effects:
Evasive Moves
When Equipped:
• On avoiding an attack this spell has a 50% chance to cast Evasive Moves on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 150.0.
• Increases Crit Bonus Overcap of caster by 300.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
HEIRLOOM NO-VALUE
Vindicator's Rune of Greater Mysteries
CELESTIAL, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
110
Effects:
Celestial Mystery
Applies Celestial Mystery when Equipped.
• Increases Fervor of caster by 80.0.
• Increases Fervor Overcap of caster by 20.0.
HEIRLOOM NO-VALUE
Rune: Ragebourne Insight
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary
Level
110
Effects:
Ragebourne Insight
Applies Ragebourne Insight when Equipped.
• Increases Ability Doublecast of caster by 8.0.
• Increases Fervor of caster by 35.0.
• Increases Potency of caster by 350.0.
• On a hostile ability cast this spell has a 15% chance to cast Ragebourne Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 211.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
HEIRLOOM NO-VALUE LORE
Two Handed Shadowed Excursion Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
1024 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
120
NO-VALUE NO-TRADE
Heavy Wand of the Shadowed Excursion
FABLED
2,512 Primary Attributes
3,741 Stamina
40,481 Power
85,083 Health
791.1 Crit Chance
3456.8 Potency
38.5 Mitigation Increase
170 Resolve
135.6 Haste
20.1 AE Auto
95 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
1072 - 1,608
(335.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,300 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Empyral Adornment of Increased Criticals
FABLED
Adds the following to an item:
51.4 Crit Bonus
12 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
110
HEIRLOOM NO-VALUE
Secondary Shadowed Excursion Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
120
NO-VALUE NO-TRADE
Heavy Ring of the Shadowed Excursion
FABLED
1,096 Primary Attributes
2,521 Stamina
54,246 Power
114,014 Health
170,040 Resistances
315 Combat Skills
568.8 Crit Bonus
170 Resolve
9047.3 Potency
26.6 Mitigation Increase
448.7% Reuse Speed
26.6 Block Chance
61.5 DPS
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE NO-VALUE REFORGED
Empyral Adornment of Health
ETHEREAL
Adds the following to an item:
38.5 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
110
HEIRLOOM NO-VALUE
Bracelet of Peculiar Allies
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear two Ethereal Relics.
FABLED, ETHEREAL RELIC
PRESTIGE
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
170,040 Resistances
315 Combat Skills
362.7 Crit Bonus
200 Resolve
7338.4 Potency
93.7 Haste
76.4 Weapon Damage
Infused Stats:
Slots
Wrist
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
This character has 314,655,773 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 12,586,896 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,779,847. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 71,757 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,048,616 whatsits.
This character resists Noxious damage in the amount of 1,048,616 whatsits.
This character resists Arcane damage in the amount of 1,053,995 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 4893.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 7,017,908, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 239.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
198.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,400 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 50.3 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 49.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.