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Applies Fright and Dread when Activated. Lasts for 30.0 seconds.
• Summons 2 limited pets to aid the caster
• The casting time of Fright and Dread is 3.0 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Conjuration of Storms
TREASURED
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Charm
Level
60
Adornment Slots:
White, Turquoise
NO-TRADE
Flickering Gem of Casting Haste
TREASURED
Adds the following to an item:
2 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
pristine horned leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
Scintillating Adornment of Critical Chance (Greater)
When Equipped:
• Increases Crit Chance of caster by 2.9.
HEIRLOOM NO-VALUE
Cloak of Zet
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Slots
Cloak
Level
65
Effects:
Eye of Zet
When Equipped:
• On a hostile spell cast this spell has a 3% chance to cast Eye of Zet on caster. Lasts for 30.0 seconds.
• Increases the speed of casting timers by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE
Lambent Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
58
NO-VALUE
Charlatan's Sweet Tea
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Stud of the Sandstorm
LEGENDARY
38 Primary Attributes
38 Stamina
480 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
2 Flurry
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
NO-TRADE
Lambent Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
94 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
58
NO-VALUE
Dominant Earring of the Goblins
FABLED
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
2.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
127 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
68
NO-VALUE
Sabatons of the Sathirian Warlord
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
4.7 Max Health
0.7 Crit Bonus
Infused Stats:
Plate Armor (Feet)
Mitigation
414
Level
70
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Malicious Caprice
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Worn by the human warrior, Ebon Strongbear, as he lead his legendary Steel Warriors of Freeport. It was said that Ebon could change into this armor faster than most men could saddle a horse.
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Block Chance
62 Ability Mod
Infused Stats:
Plate Armor (Hands)
Mitigation
426
Level
70
Berserker, Guardian
Adornment Slots:
White, Turquoise
LORE
Scintillating Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
127 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
68
NO-VALUE
Barbute of the Vehement
FABLED
41 Primary Attributes
41 Stamina
16 Combat Skills
0.6 Crit Bonus
2 Crit Chance
2.8 Potency
4.6 Max Health
4.6 Haste
Infused Stats:
Plate Armor (Head)
Mitigation
477
Level
70
Berserker
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
127 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
68
HEIRLOOM NO-VALUE
Signet of Light from Darkness
LEGENDARY
38 Primary Attributes
38 Stamina
276 Resistances
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Infused Stats:
Slots
Finger
Level
60
Effects:
Divine Light
When Equipped:
• When damaged this spell has a 5% chance to cast Divine Light on target's attacker.
• Inflicts 610 - 746 divine damage on target.
• Heals caster for 606 - 741.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pock-marked Bangle
TREASURED
39 Primary Attributes
39 Stamina
630 Resistances
15 Combat Skills
0.6 Crit Bonus
8.2 DPS
1.8 Crit Chance
2.6 Potency
4.9 Multi Attack
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Scintillating Adornment of Critical Chance (Greater)
This character has 12,939 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 518 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,482. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 419 power per tick while out-of-combat.
This character runs 92% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,240 whatsits.
This character resists Noxious damage in the amount of 4,526 whatsits.
This character resists Arcane damage in the amount of 4,418 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 261.35135135135
This character has a 41% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 764, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 29.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.425 seconds, a 30% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 40% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.