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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Centered Jerkin of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.1 Block Chance
7.8 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
373
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Cloak of Defensive Knowledge
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
185 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Hoop of Clotting
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
1.8 AE Auto
4 Crit Chance
6.4 Potency
6.3 Mitigation Increase
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
229 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
88
NO-VALUE
Fighter's Fang Earring
FABLED
53 Primary Attributes
53 Stamina
880 Resistances
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
4.6 Mitigation Increase
6.3 Max Health
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Centered Footpads of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
3.1 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Centered Foreguards of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.4 Flurry
3.1 Block Chance
Infused Stats:
Leather Armor (Forearms)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Centered Gloves of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
3.1 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Centered Helm of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
3.1 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
348
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Ring of the Gatekeeper
LEGENDARY
82 Primary Attributes
82 Stamina
1,411 Resistances
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
13 Multi Attack
Infused Stats:
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Frosted Adornment of Parrying
TREASURED
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
85
NO-VALUE NO-TRADE
Shield Bracelet of Angst
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
6.3 Mitigation Increase
8.7 Max Health
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
229 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
88
NO-VALUE
Centered Leggings of the Lava Lotus
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
6.7 Max Health
7.8 Multi Attack
Infused Stats:
Leather Armor (Legs)
Mitigation
373
Level
80
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Signet of the Ethernauts
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones.
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Ear, Neck
Level
80
All Fighters, All Scouts
Effects:
Strike of the Ethernauts
When Equipped:
• On a combat hit this spell may cast Strike of the Ethernauts on target of attack. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 292 poison damage on target.
• Inflicts 292 magic damage on target.
• Inflicts 292 heat damage on target.
• Increases Multi Attack of caster by 8.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Screaming Mace
LEGENDARY, Screaming Mace
78 Stamina
78 Primary Attributes
26 Combat Skills
3.9 Casting Speed
4.9 Crit Chance
7.8 Potency
4.5 Crit Bonus
11.4 Haste
Infused Stats:
Mace
One-Handed Crushing
Damage
172 - 515
(171.8 Rating)
Delay
4.0 seconds
Level
90
Effects:
Terror Yaulp
When Equipped:
• On any combat or spell hit this spell may cast Terror Yaulp on target of attack. Lasts for 36.0 seconds. Triggers about 1.8 times per minute.
• Decreases Threat to caster by 3,023
• Must be flanking or behind
• Increases Threat to caster by 3,663
• Must be in front of
• Increases power of caster by 372.
• Increases STR, AGI, INT and WIS of caster by 28.6.
• Increases Max Power of caster by 761.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, Cyan
LORE NO-TRADE NO-VALUE
Frozen Adornment of Blocking
TREASURED
Adds the following to an item:
1.7 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE NO-TRADE
Arctic Frostwind Champion's Pouch
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
4.6 Block Chance
238 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
206 - 1,169
(152.77 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Frozen Adornment of Raw Power
TREASURED
Adds the following to an item:
1.1 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
85
NO-VALUE NO-TRADE
Rune: Phantasmal Siphon I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
80
Effects:
Phantasmal Siphon I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical spell hit this spell may cast Phantasmal Siphon I on target of spell. Triggers about 2.0 times per minute.
• Inflicts 2,075 - 2,293 poison damage on target
• Heals caster for 1,037 - 1,147
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Phantasmal Siphon I on target of attack. Triggers about 2.0 times per minute.
This character has 50,778 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,051 health per tick while out-of-combat.
This character has a Maximum Power pool of 37,955. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,619 power per tick while out-of-combat.
This character runs 100% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 27,593 whatsits.
This character resists Noxious damage in the amount of 27,818 whatsits.
This character resists Arcane damage in the amount of 30,469 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 83.7
This character has a 65% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,432, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 28.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 47.2221% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 25.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.