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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Planar Harvest
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
211.9 Crit Bonus
16 Resolve
44.6 DPS
9.5 AE Auto
105.1 Crit Chance
1766.2 Potency
18.7 Casting Speed
Infused Stats:
Deity:
+14 sta
3.2% Potency
Slots
Charm
Level
103
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 498.5.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Obdurate Awe Leather Tunic
LEGENDARY
2,188 Stamina
805 Primary Attributes
4,008 Power
40,132 Health
343.3 Crit Bonus
15 Resolve
347.7 Potency
20 Max Health
321.3 Haste
160.6 Multi Attack
Infused Stats:
Leather Armor (Chest)
Mitigation
677
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Cloak of the Weary Traveler
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
141 Combat Skills
211.9 Crit Bonus
16 Resolve
1.3 Ability Doublecast
18.7 Casting Speed
105.1 Crit Chance
1766.2 Potency
Infused Stats:
Deity:
+50 sta
13.9% Potency
Slots
Cloak
Level
103
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
The Radiant Sun
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
1766.2 Potency
14.7 Mitigation Increase
27 Reuse Speed
14.7 Block Chance
Infused Stats:
Deity:
+12 sta
2.6% Potency
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Fragment of Power
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
18.7 Casting Speed
1766.2 Potency
58.7 Haste
Infused Stats:
Deity:
+17 sta
4.6% Potency
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Attuned Softstone Footguards
LEGENDARY
1,987 Stamina
787 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
190.7 DPS
341.6 Potency
8.3 Weapon Damage
115.3 Reuse Speed
15 Overcap Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Infused Softstone Wristguards
LEGENDARY
1,987 Stamina
787 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
95.3 DPS
341.6 Potency
17.8 Mitigation Increase
18 Max Health
15 Overcap Crit Bonus
Infused Stats:
Leather Armor (Forearms)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Hallowed Softstone Mitts
LEGENDARY
1,987 Stamina
787 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
76.4 Casting Speed
341.6 Potency
136.8 Haste
115.3 Reuse Speed
15 Overcap Crit Bonus
Infused Stats:
Leather Armor (Hands)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Infused Softstone Cap
LEGENDARY
1,987 Stamina
787 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
18.8 AE Auto
341.6 Potency
17.8 Mitigation Increase
18 Max Health
15 Overcap Crit Bonus
Infused Stats:
Leather Armor (Head)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Mana-Infused Ring
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
1766.2 Potency
14.7 Mitigation Increase
31.9 Flurry
17.1 Weapon Damage
Infused Stats:
Deity:
+20 sta
4.8% Potency
Slots
Finger
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Lynhillig's Trinkets
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
1802.3 Potency
15.1 Mitigation Increase
27.6 Reuse Speed
15.1 Block Chance
Infused Stats:
Deity:
+10 sta
7.0% Potency
Slots
Wrist
Level
105
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Lesion-Covered Breeches
LEGENDARY
2,530 Stamina
931 Primary Attributes
5,045 Power
50,491 Health
16 Resolve
244.2 DPS
24 AE Auto
401.8 Potency
23.3 Max Health
20 Overcap Crit Bonus
Infused Stats:
Deity:
+21 sta
3.2% Potency
Leather Armor (Legs)
Mitigation
690
Level
103
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Collector's Trinket Necklace
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
216.3 Crit Bonus
17 Resolve
45.6 DPS
107.3 Crit Chance
1802.3 Potency
59.9 Haste
26,917 Ability Mod
Infused Stats:
Deity:
+45 sta
2.5% Potency
+246.6 Abil Mod
Slots
Neck
Level
105
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Aether-shard Warhammer
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
6.3 AE Auto
283 Crit Chance
218.5 Potency
23.9 Mitigation Increase
95 Haste
Infused Stats:
Mace
One-Handed Crushing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,645 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Legacy of Power
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
31.5 Resolve
91.5 DPS
307 Crit Chance
237.1 Potency
103.2 Haste
51.6 Multi Attack
Infused Stats:
Ranged
Damage
328 - 983
(327.6 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
100
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.4%.
• Inflicts 1,817 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
HEIRLOOM LORE ATTUNEABLE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Signet of Inquisition
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
64.5 Multi Attack
Infused Stats:
Deity:
+10 sta
6.4% Potency
Slots
Finger
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Will of Bertoxxulous
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
1766.2 Potency
14.7 Mitigation Increase
64.5 Multi Attack
Infused Stats:
Deity:
+26 sta
6.1% Potency
Slots
Wrist
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Buckler of Tol'Ren
LEGENDARY
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
20.1 Casting Speed
186.9 Crit Chance
55.6 Potency
31.6 Haste
4,018 Ability Mod
Infused Stats:
Deity:
+36 sta
1.8% Potency
2.5% Crit Bonus
+58.2 Abil Mod
Buckler (Shield)
Slots
Secondary
Protection
1,331
Level
100
All Priests, All Scouts
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 10,078,871 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 403,155 health per tick while out-of-combat.
This character has a Maximum Power pool of 324,741. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 12,990 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 348,832 whatsits.
This character resists Noxious damage in the amount of 349,078 whatsits.
This character resists Arcane damage in the amount of 349,023 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1825.7142857143
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1664.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 281,028, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 272.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
71.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
665 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 68.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 31.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.