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Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 614.7.
HEIRLOOM NO-VALUE
Felfeather Charm of Skyward
LEGENDARY
3,186 Primary Attributes
5,465 Stamina
166,770 Power
265,374 Health
1274.8 Crit Bonus
455 Resolve
1 Flurry Multiplier
456 Crit Chance
34638.2 Potency
Infused Stats:
Slots
Charm
Level
126
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Modified Power
Adds the following to an item:
581,968 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Critical Thinking
MYTHICAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
125
Critical Thinking 1/1
Critical Thinking
Effects:
Critical Thinking
Applies Critical Thinking when Activated. Lasts for 22.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus Overcap of group members (AE) by 134.0.
• Increases Potency of group members (AE) by 4,249.8.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
30
Spire Scaler Hauberk of the Draconian Warlord
LEGENDARY
3,880 Primary Attributes
6,520 Stamina
224,120 Power
356,634 Health
1552.5 Crit Bonus
505 Resolve
48622 Potency
84.9 Mitigation Increase
Infused Stats:
Chain Armor (Chest)
Mitigation
820
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Waste Walker Cloak of the Dracomancer
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
469.6 Crit Chance
40321.4 Potency
31.5 Reuse Speed
Infused Stats:
Slots
Cloak
Level
130
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Wroughtlands Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
125
Satiation
High
Duration
30 minutes
Effects:
Increases Melee Multiplier of target by 3.02. Increases All Attributes of target by 11.8%. Increases Max Health of target by 111.9%. Increases Weapon Damage of target by 178.6. Increases Power Regen of target by 1,093.0.
NO-VALUE
Nilborien Hoop of Trickery
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
35525.5 Potency
30.7 Multi Attack
Infused Stats:
Slots
Ear
Level
128
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Juxtaposition
TREASURED, Juxtaposition
PRESTIGE
Adds the following to an item:
5 Ability Doublecast
1181.9 Potency
163.4 Weapon Damage
105 Overcap Fervor
300 Overcap Weapon Damage
Type:
Purple Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
126
HEIRLOOM NO-VALUE LORE
Nilborien Earring of Spirit
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
35525.5 Potency
28.7 Reuse Speed
Infused Stats:
Slots
Ear
Level
128
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Genuine Striking Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 39.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Gnollbane Chain Boots of Boundless Vision
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
480 Resolve
37300.1 Potency
29.8 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Budding Botanist's Rune: Ascension of Tol'Ren
LEGENDARY, Ascension of Tol'Ren
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
125
Budding Botanist's Aspect of Tol'Ren 1/4
Budding Botanist's Aspect of Tol'Ren
Item Set Details:
(1) +2,449,518 All
(2) +8957.2% Potency
(3) +417.1% Crit Bonus +417.1% Crit Bonus Overcap
(4) +48.8% Fervor Overcap +48.8% Fervor
NO-VALUE NO-TRADE LORE
Zimaran Rune: Felfeather's Abrupt End
TREASURED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Head, Forearms, Feet, Neck, Cloak
Level
126
Effects:
Abrupt End
When Equipped:
• Improves the damage of all profession abilities by 15% when the target is below 25% health..
• This effect will not stack with any other Finisher effect.
HEIRLOOM NO-VALUE
Stewed Charger with Pepitas
HANDCRAFTED
Infused Stats:
Slots
Food
Level
125
Satiation
High
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 1.51. Increases All Attributes of target by 6.5%. Increases Flurry of Target by 24.0. Increases Crit Bonus of target by 529.9. Increases Health Regen of target by 1,093.0.
NO-VALUE
Waste Walker Chain Bracers of the Draconian Warlord
This character has 7,006,044,584 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 280,243,007 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,593,337. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 384,963 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,958,019 whatsits.
This character resists Noxious damage in the amount of 1,958,019 whatsits.
This character resists Arcane damage in the amount of 1,957,824 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 16770.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 135,034,000, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 43%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 33.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 65.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 74.036% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.