EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Reduces the recast time of all Ascension abilities by 20%.
• Cannot be modified except by direct means
Channeled Ascension
Applies Channeled Ascension when Activated. Lasts for 5 minutes.
• Increases ascension ability damage by 40.4%.
• Cannot be modified except by direct means
• The casting time of Channeled Ascension is 4.0 seconds and the reuse time of the spell is 4 hours
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Electrified Adornment of Extra Attacks
TREASURED
Adds the following to an item:
10 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Trinket of the Greenmist
\m/ NOSTALGIA! \m/
FABLED
687 Primary Attributes
1,085 Stamina
7,692 Power
25,649 Health
230 Crit Bonus
17 Resolve
48.6 DPS
114.1 Crit Chance
1802.3 Potency
63.8 Haste
70.2 Multi Attack
Infused Stats:
Deity:
+43 sta
11.9% Potency
Slots
Charm
Level
110
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,052,389 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Electrified Adornment of Extra Attacks
TREASURED
Adds the following to an item:
10 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
833 Primary Attributes
1,528 Stamina
7,692 Power
25,649 Health
167.3 Crit Bonus
25.5 Resolve
93.4 DPS
313.3 Crit Chance
227.6 Potency
48.9 Reuse Speed
2,565 Ability Mod
Infused Stats:
Deity:
+23 sta
5.7% Potency
+221.5 Abil Mod
Mace
One-Handed Crushing
Damage
245 - 736
(245.42 Rating)
Delay
4.0 seconds
Level
110
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,778 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE NO-VALUE INFUSED
Electrified Adornment of Blasting
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
Effects:
Lesser Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Lesser Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 74,880 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Lesser Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 74,880 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Deafening Cacophony
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
1 Ability Doublecast
5 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
100
Dirge
Effects:
Deafening Cacophony
When Equipped:
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Increases the damage and healing of Blade Chime by 100.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
One Handed Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
116.8 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
110
NO-VALUE NO-TRADE
Recurve of Warslik
FABLED
833 Primary Attributes
1,528 Stamina
7,692 Power
25,649 Health
167.3 Crit Bonus
17 Resolve
7.1 AE Auto
313.3 Crit Chance
227.6 Potency
26.7 Mitigation Increase
105.4 Haste
Infused Stats:
Deity:
+25 sta
7.5% Potency
Bow
Ranged
Damage
651 - 1,953
(325.49 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,778 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE NO-VALUE INFUSED
Electrified Adornment of Blasting
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
Effects:
Lesser Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Lesser Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 74,880 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Lesser Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
This character has 29,938,776 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,197,821 health per tick while out-of-combat.
This character has a Maximum Power pool of 482,000. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 19,465 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 417,494 whatsits.
This character resists Noxious damage in the amount of 417,604 whatsits.
This character resists Arcane damage in the amount of 419,947 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2074.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 938,780, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 106.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
325.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.396 seconds, a 41.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,235 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 60.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 32.3% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.