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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 34.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Soulshiv's Lucky Gem
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
287.9 Crit Bonus
165 Resolve
33.4 Casting Speed
217.1 Crit Chance
6890.6 Potency
83 Haste
26.4 Weapon Damage
Infused Stats:
Deity:
+181 sta
16.6% Potency
4.4% Crit Bonus
Slots
Charm
Level
120
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 16.0.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Planar Adornment of Magical Skill
MASTERCRAFTED FABLED
Adds the following to an item:
104 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
100
NO-VALUE NO-TRADE
Ammo Pouch
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Clearmind's Cloak of Being
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
312 Combat Skills
287.9 Crit Bonus
165 Resolve
3.5 Ability Doublecast
16.9 AE Auto
217.1 Crit Chance
6890.6 Potency
Infused Stats:
Deity:
+266 sta
28.6% Potency
5.1% Crit Bonus
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM INFUSED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
HEIRLOOM NO-VALUE LORE-EQUIP
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Thosa's Shielded Choker
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
315 Combat Skills
310.9 Crit Bonus
175 Resolve
65.5 DPS
221.4 Crit Chance
7028.4 Potency
27.1 Block Chance
50,749 Ability Mod
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM INFUSABLE
Planar Adornment of Weaponry
MASTERCRAFTED FABLED
Adds the following to an item:
104 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
100
NO-VALUE NO-TRADE
Stormbringer's Spiritstone
This will grow in power as you complete Solo Chaos Descending Weekly Missions.
LEGENDARY
Adds the following to an item:
439 Stamina
646 Primary Attributes
2.5 Ability Doublecast
7.5 Strikethrough
3 Mitigation Increase
2.5 Crit Bonus
1.5 Fervor
22 Max Health
55,555 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+646 int +439 sta
+2.5% Ability Doublecast +3% Mitigation Increase +2.5% Crit Bonus +22% Max Health +7.5% Strikethrough +1.5% Fervor +55,555 Ability Modifier
Progress to Next Level:
1
29.93%
NO-VALUE NO-TRADE
Fe'Qar's Staff of Guile
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
2,834 Primary Attributes
3,962 Stamina
92,002 Power
179,984 Health
247.2 DPS
845.2 Crit Chance
3973.4 Potency
360 Resolve
279.2 Haste
279.2 Multi Attack
201 Overcap Crit Bonus
Infused Stats:
Staff
Two-Handed Crushing
Damage
1532 - 2,298
(638.4 Rating)
Delay
6.0 seconds
Level
120
All Fighters, All Mages, All Priests, Beastlord
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.7%.
• Inflicts 2,928 magic damage on target instantly and every second.
• Inflicts an additional 47 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Red, Blue, Blue, Cyan
HEIRLOOM INFUSABLE
Voidpiercer's Adornment of Increased Criticals (2H)
• Increases the damage and healing of profession Abilities that deal magic or noxious damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Celestial Rune of Reactionary Strike
FABLED, Reaction Strike
Adds the following to an item:
5 Ability Doublecast
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
Effects:
Reactionary Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 4,103 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 5.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,410 Primary Attributes
1,977 Stamina
44,161 Power
88,355 Health
122.5 DPS
420.5 Crit Chance
1873.2 Potency
39.3 Mitigation Increase
175 Resolve
70.9 Reuse Speed
99 Overcap Crit Bonus
Infused Stats:
Deity:
+164 sta
26.9% Potency
7.1% Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
1848 - 2,772
(577.6 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,077 disease damage on target encounter instantly and every second.
• Inflicts an additional 47 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSED
Planar Adornment of Modified Power
MASTERCRAFTED FABLED
Adds the following to an item:
25,840 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
100
NO-VALUE NO-TRADE
Empyral Rune of Expedience
FABLED, Expedience
Adds the following to an item:
400 Potency
50,000 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
115
Effects:
Expedient Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 100.0.
• Increases Weapon Damage Overcap of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
HEIRLOOM NO-VALUE
Empyral Rune of Rage
FABLED, Rage
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
115
Effects:
Rage
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Rage on target of spell. Lasts for 16.0 seconds.
• Inflicts 4,767 crushing damage on target instantly and every 4 seconds.
• Increases Ability Doublecast of caster by 24.4.
• Increases Crit Bonus of caster by 35.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
This character has 395,895,613 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 15,836,387 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,947,833. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 78,583 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,085,406 whatsits.
This character resists Noxious damage in the amount of 1,046,913 whatsits.
This character resists Arcane damage in the amount of 1,047,393 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2259.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,729,074, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 449.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
532.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,407 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 84.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.