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• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White
LORE ATTUNEABLE
pristine horned leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
16
Martial Kunzar Chestwrap
LEGENDARY
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
275
Level
75
Bruiser, Monk
Adornment Slots:
White, Turquoise
Scintillating Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
15 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
68
NO-VALUE
Mechanically Paneled Cape
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Cloak
Level
79
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Stud of the Badland Scion
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
80 Ability Mod
Infused Stats:
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ear Loop of the Wasteland Magus
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
Infused Stats:
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Foot Wraps of the Desert Madman
LEGENDARY
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
267
Level
78
Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Illuminate's Still Water Wrist Wraps of Overbearing
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
0.7 Strikethrough
3.1 Potency
3.2 Crit Bonus
1.3 Block Chance
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
254
Level
74
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Sathirian Lordly Martial Handwraps
LEGENDARY
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Hands)
Mitigation
233
Level
68
Bruiser, Monk
Adornment Slots:
White, Turquoise
Scintillating Adornment of Aggressiveness (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.2 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
68
NO-VALUE
Partially Devoured Headwrap
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
271
Level
79
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Fingerhoop of the Badland Augur
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
17 Combat Skills
9.5 DPS
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
6.6 Strikethrough
0.7 Crit Bonus
Infused Stats:
Slots
Finger
Level
78
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Ancient Cabilisian Shackle
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP
Scintillating Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
15 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
68
NO-VALUE
Leg Wraps of the Desert Madman
LEGENDARY
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.3 Block Chance
Infused Stats:
Leather Armor (Legs)
Mitigation
286
Level
78
Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Choker of Rilissian Steel
LEGENDARY
60 Stamina
60 Primary Attributes
10.2 DPS
0.9 Hate Gain
2.1 Crit Chance
2.7 Potency
1.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
72
Adornment Slots:
White, Green, Turquoise
ATTUNEABLE
Claws of the Wild Beast Wrangler
TREASURED
66 Primary Attributes
66 Stamina
12 Combat Skills
5.3 Crit Bonus
0.7 Strikethrough
3.1 Potency
0.8 Max Health
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Fists
Main Hand Slashing
Damage
52 - 292
(68.69 Rating)
Delay
5.0 seconds
Level
73
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Scintillating Adornment of Critical Chance (Greater)
Scintillating Adornment of Critical Chance (Greater)
When Equipped:
• Increases Crit Chance of caster by 2.9.
NO-VALUE
Pouch of Void Matter
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
161 - 911
(119.04 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Loop of the Wasteland Herald
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
80 Ability Mod
Infused Stats:
Slots
Finger
Level
78
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Dansiss' Bracelet of Honor
TREASURED
47 Stamina
47 Primary Attributes
347 Resistances
18 Combat Skills
10.5 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
95 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Effects:
Assassin's Thirst
When Equipped:
• Increases Ability Mod of caster by 30.0.
• On a kill this spell will cast Assassin's Thirst on caster. Lasts for 20.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases DPS of caster by 15.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Lambent Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
13 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
58
NO-VALUE
Chakram of the Shrewd Scrapper
LEGENDARY
66 Stamina
66 Primary Attributes
14.2 DPS
1 Hate Gain
0.7 Strikethrough
3.1 Potency
3.2 Crit Bonus
167 Ability Mod
Infused Stats:
Fists
One-Handed Crushing
Damage
50 - 286
(67.31 Rating)
Delay
5.0 seconds
Level
72
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Illuminate's Arm Wraps
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
14.2 DPS
3.1 Potency
3.2 Crit Bonus
14.6 Multi Attack
0.3 Reuse Speed
167 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
247
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Scintillating Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.6 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
68
NO-VALUE
Chord of the Danak Legion
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
6.4 Multi Attack
95 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Divine Restoration
When Equipped:
• On a combat hit this spell may cast Divine Restoration on caster. Triggers about 1.2 times per minute.
This character has 43,413 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,927 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,825. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 819 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 9,796 whatsits.
This character resists Noxious damage in the amount of 10,253 whatsits.
This character resists Arcane damage in the amount of 10,004 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 55.903165735568
This character has a 29% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,840, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 8.3%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 4.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.