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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Bloody Tooth Bonecaster's Robe
MASTERCRAFTED LEGENDARY
615 Primary Attributes
2,064 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
142.4 Potency
19 Max Health
28.3 AE Auto
108.2 Multi Attack
Infused Stats:
Cloth Armor (Chest)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Battlemaster's Cloak
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
447 Combat Skills
40.9 Crit Bonus
9 Resolve
0.2 Ability Doublecast
64 Crit Chance
91.1 Potency
8.3 Mitigation Increase
24,250 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
purified river water
A flask of water from Kunark. Has a slight mineral aftertaste.
Infused Stats:
Slots
Drink
Level
80
Satiation
Average
Duration
15 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Bloody Tooth Soothsayer's Earring Thing
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
76.2 Crit Bonus
9 Resolve
10 Casting Speed
554.3 Potency
36.7 Haste
40.6 Multi Attack
19.5 Weapon Damage
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Soothsayer's Ear Dangle
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
28,613 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
28 DPS
0.3 Ability Doublecast
404.9 Potency
16.3 Reuse Speed
1,633 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Bonecaster's Slippers
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
171.7 Haste
7.1 Weapon Damage
6,937 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Steamed King Prawn Dumplings
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT of target by 17.8. Increases Health Regen of target by 190.0.
Bloody Tooth Bonecaster's Cuffs
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
121.1 DPS
123.6 Potency
15.2 Max Health
11.2 AE Auto
Infused Stats:
Cloth Armor (Forearms)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Bonecaster's Mitts
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
85.8 Haste
45.6 Casting Speed
71.3 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Bonecaster's Collar
MASTERCRAFTED LEGENDARY
531 Primary Attributes
1,658 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
123.6 Potency
86.7 Multi Attack
71.3 Reuse Speed
6,937 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Bloody Tooth Soothsayer's Battle Band
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
76.2 Crit Bonus
9 Resolve
10 Casting Speed
330.3 Potency
9 Flurry
36.7 Haste
40.6 Multi Attack
7,539 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
ATTUNEABLE INFUSABLE
Bloody Tooth Outrider's Scuffed Cuffs
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
28 DPS
0.3 Ability Doublecast
703.5 Potency
36.7 Haste
40.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Bloody Tooth Bonecaster's Pantaloons
MASTERCRAFTED LEGENDARY
615 Primary Attributes
2,064 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
142.4 Potency
19 Max Health
56.7 Casting Speed
4,341 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Ancient's Thaumaturgists Torque
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Neck
Level
90
All Mages
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Smoldering Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
18 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
78
HEIRLOOM NO-VALUE
Elemental Dominance
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Conjuror
Effects:
Elemental Mastery
When Equipped:
• Increases the base damage of hostile spells by 10%.
• On a hostile spell cast this spell has a 12% chance to cast Inferno on target of spell. Lasts for 12.0 seconds.
• Applies Inferno. Lasts for 12.0 seconds.
• Increases Crit Chance of pet by 20.0.
• Prevents AOE (except when direct)
• Inflicts 540 - 810 heat damage on target.
• Inflicts 151 - 227 heat damage on target every 3 seconds.
• Cannot be modified except by direct means
• Applies Elemental Mastery to qualifying pets.
• Improves the ability damage of target pet.
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
78
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 864 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 864 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Contender's Wand of Reflection
494 Primary Attributes
1,059 Stamina
2,235 Power
3,726 Health
42.5 Crit Bonus
5 Resolve
179.4 Crit Chance
49 Potency
29.7 Haste
18.8 Casting Speed
3,549 Ability Mod
Infused Stats:
Deity:
+26 sta
2.0% Potency
0.5% Crit Bonus
+122.2 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
553 - 1,660
(276.68 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,613 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE INFUSED
Ancient's Thaumaturgists Ring
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Mages
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Bloody Tooth Soothsayer's Clash Bangle
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
22,659 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
10 Casting Speed
554.3 Potency
36.7 Haste
40.6 Multi Attack
7,539 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Wand of Elemental Knowledge
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Codexiconic Blast
When Equipped:
• On a hostile spell cast this spell may cast Codexiconic Blast on target of spell. Triggers about 1.6 times per minute.
This character has 1,524,104 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 61,292 health per tick while out-of-combat.
This character has a Maximum Power pool of 157,584. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,558 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 192,346 whatsits.
This character resists Noxious damage in the amount of 191,588 whatsits.
This character resists Arcane damage in the amount of 191,388 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 427.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 161,392, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 97.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
110.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
259 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 46.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 21% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.