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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 501.7.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Summoner's Mote Pouch
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
216.3 Crit Bonus
17 Resolve
45.6 DPS
107.3 Crit Chance
1802.3 Potency
27.6 Reuse Speed
15.1 Block Chance
Infused Stats:
Slots
Charm
Level
101
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.2%.
• Increases Threat to target by 1,051,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Cnidcara Breastplate of Force
MASTERCRAFTED LEGENDARY
971 Primary Attributes
2,634 Stamina
7,384 Power
73,880 Health
50.2 AE Auto
397.7 Potency
24.3 Max Health
24 Resolve
181.5 Multi Attack
21 Overcap Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
784
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Formal Cloak of the Tailor
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Infused Stats:
Slots
Cloak
Level
50
Tailor
Adornment Slots:
White
LORE NO-TRADE
Sulfur Smoothie
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 200.6. Increases STA of target by 267.5. Increases Max Health of target by 1.1%. Increases Potency of target by 4.0. Increases Power Regen of target by 345.6.
Hoop of the Flask
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
1802.3 Potency
15.1 Mitigation Increase
33.3 Flurry
17.5 Weapon Damage
Infused Stats:
Slots
Ear
Level
101
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Jingling Jade Gem
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
1766.2 Potency
14.7 Mitigation Increase
64.5 Multi Attack
Infused Stats:
Slots
Ear
Level
103
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Cnidcara Boots of Force
MASTERCRAFTED LEGENDARY
2,113 Stamina
839 Primary Attributes
7,384 Power
73,880 Health
24 Resolve
345.1 Potency
8.9 Weapon Damage
287.7 Haste
17 Overcap Crit Bonus
8,862 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
732
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Salt Crusted Jerky
HANDCRAFTED
Infused Stats:
Slots
Food
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 200.6. Increases STA of target by 267.5. Target will Dodge 1.1% of incoming attacks. Increases Crit Chance of target by 50.2. Increases Health Regen of target by 345.6.
Cnidcara Bracers of Force
MASTERCRAFTED LEGENDARY
2,113 Stamina
839 Primary Attributes
7,384 Power
73,880 Health
24 Resolve
202.7 DPS
20 AE Auto
345.1 Potency
19.2 Max Health
17 Overcap Crit Bonus
Infused Stats:
Leather Armor (Forearms)
Mitigation
732
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Cnidcara Gauntlets of Force
MASTERCRAFTED LEGENDARY
2,113 Stamina
839 Primary Attributes
7,384 Power
73,880 Health
24 Resolve
81.3 Casting Speed
345.1 Potency
143.8 Haste
122.7 Reuse Speed
17 Overcap Crit Bonus
Infused Stats:
Leather Armor (Hands)
Mitigation
732
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Cnidcara Helm of Force
MASTERCRAFTED LEGENDARY
2,113 Stamina
839 Primary Attributes
7,384 Power
73,880 Health
24 Resolve
345.1 Potency
145.3 Multi Attack
122.7 Reuse Speed
17 Overcap Crit Bonus
8,862 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
732
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Spiked Augury Band
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
53,514 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
43.7 DPS
1730.8 Potency
57.5 Haste
63.2 Multi Attack
Infused Stats:
Deity:
+52 sta
6.5% Potency
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Wailing Wristband
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
1802.3 Potency
15.1 Mitigation Increase
33.3 Flurry
17.5 Weapon Damage
Infused Stats:
Slots
Wrist
Level
105
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Cnidcara Greaves of Force
MASTERCRAFTED LEGENDARY
971 Primary Attributes
2,634 Stamina
7,384 Power
73,880 Health
101.2 Casting Speed
397.7 Potency
24.3 Max Health
24 Resolve
21 Overcap Crit Bonus
5,546 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
784
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Tiny's Bandana
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
211.9 Crit Bonus
16 Resolve
9.5 AE Auto
105.1 Crit Chance
1766.2 Potency
14.7 Mitigation Increase
58.7 Haste
Infused Stats:
Deity:
+17 sta
5.7% Potency
Slots
Neck
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Bone-Handeled Greatclub
LEGENDARY
942 Primary Attributes
2,156 Stamina
55.6 Crit Bonus
2 Resolve
86.8 DPS
335.2 Crit Chance
64 Potency
113.6 Haste
56.8 Multi Attack
Infused Stats:
Staff
Two-Handed Crushing
Damage
388 - 2,196
(322.96 Rating)
Delay
8.0 seconds
Level
100
All Priests
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.2%.
• Inflicts 2,487 magic damage on target instantly and every second.
• Inflicts an additional 45 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple, Cyan
NO-TRADE INFUSABLE
Pride Pakiat Battle Wand
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
84.2 DPS
283 Crit Chance
218.5 Potency
95 Haste
47.5 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 2.6%.
• Inflicts 1,699 magic damage on target instantly and every second.
• Inflicts an additional 44 magic damage on target every tick.
This character has 9,461,157 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 378,798 health per tick while out-of-combat.
This character has a Maximum Power pool of 292,557. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 12,054 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 339,917 whatsits.
This character resists Noxious damage in the amount of 339,477 whatsits.
This character resists Arcane damage in the amount of 340,082 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1003.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 123,344, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 265.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
182.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
616 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 79.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 66.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.