EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Summon Ally on target Friend when Activated.
• Teleports target to caster
• This effect cannot be cast during combat
HEIRLOOM
Danak Wishbone
MASTERCRAFTED LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Slots
Charm
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Froglok Bonecaster's Robe
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
169
Level
75
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Cloak of Contradiction
How does a headless man attach a cloak to himself?
FABLED
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Sweet Palmfruit Shake
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 15.4. Increases Power Regen of target by 135.0.
Force Hoop
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
7 Strikethrough
0.8 Crit Bonus
Infused Stats:
Slots
Ear
Level
77
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Intellectual Backing
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
60
NO-VALUE
Bangle of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Scintillating Intellectual Backing
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
60
NO-VALUE
Blistered Strand Slippers
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.3 Max Health
6.2 Multi Attack
Infused Stats:
Cloth Armor (Feet)
Mitigation
181
Level
77
All Mages
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Flame-Grilled Roper Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Max Health of target by 90.0. Increases Max Power of target by 90.0. Increases Health Regen of target by 221.3.
Blistered Strand Cuffs
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
5.1 Haste
Infused Stats:
Cloth Armor (Forearms)
Mitigation
181
Level
77
All Mages
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Blistered Strand Gloves
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.3 Max Health
5.4 Haste
Infused Stats:
Cloth Armor (Hands)
Mitigation
181
Level
77
All Mages
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Fuchsia Finery
After defeating a legendary hero with her necromantic magic, Drusella is said to have ripped this helm from his spirit, and tainted its color to her own liking.
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
168
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM
Scintillating Epiphanic Imprint
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Head
Level
60
NO-VALUE
Burdened Signet
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
79
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Smoldering Epiphanic Polishing Stone
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Tormented Bracelet of Doom
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
75
Adornment Slots:
White, Turquoise
LORE
Smoldering Intellectual Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Blistered Strand Pantaloons
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2.4 Crit Chance
3.7 Potency
6.2 Multi Attack
Infused Stats:
Cloth Armor (Legs)
Mitigation
173
Level
77
All Mages
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of Disorder
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
78
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Insanity's Rapture
FABLED, Epic
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Necromancer
Effects:
Poisonous Blast
When Equipped:
• On a damage spell hit this spell has a 9% chance to cast Poisonous Blast on target of spell. Lasts for 10.0 seconds.
• Applies Poisonous Blast. Lasts for 10.0 seconds.
• Increases Crit Chance of pet by 10.0.
• Inflicts 454 - 680 poison damage on target.
• Inflicts 43 - 65 poison damage on target every 3.3 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Painsmith's Empowered Ring
TREASURED
30 Primary Attributes
30 Stamina
242 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Finger
Level
69
Effects:
Sorcerous Alacrity I
When Equipped:
• Reduces cast time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Dark Knight's Wristwrap
LEGENDARY
46 Primary Attributes
46 Stamina
356 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Wrist
Level
79
Effects:
Disease Cloud X
When Equipped:
• Increases disease damage done by spells by up to 50.
Adornment Slots:
White, Turquoise
LORE
Scintillating Intellectual Fastening
TREASURED
Adds the following to an item:
14 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
60
NO-VALUE
Runed Guard of the Sel'Nok
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
2.5 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
All Mages, All Priests, Paladin, Shadowknight
Effects:
Asphyxiating Sorcery
Applies Asphyxiating Sorcery when Activated. Lasts for 30.0 seconds.
• Increases the chance of all procs by 25 percent.
• If under level 90
• The casting time of Asphyxiating Sorcery is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Symbol of the Eaten
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.1 Casting Speed
95 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
162
Level
77
Effects:
Sorcerous Alacrity II
When Equipped:
• Reduces cast time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise
LORE
Scintillating Rugged Strap Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Shoulders
Level
60
NO-VALUE
Girdle of the Di'Zok Spirit
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Pond Wash
When Equipped:
• On a spell cast this spell has a 10% chance to cast Pond Wash on the group.
• Increases power of group members (AE) by 2.9% of caster's max power.
This character has 15,430 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 829 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,736. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 759 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,436 whatsits.
This character resists Noxious damage in the amount of 2,904 whatsits.
This character resists Arcane damage in the amount of 2,564 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 44% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,118, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 8.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.